This is the initial truck illustration for the main title menu. The blue truck at the top of the image is the actual vector file that will overlay on the title menu. The red truck on the lower left is the photographic reference, used to basically trace the larger shapes. To the lower right is the Illustrator wireframe of…
Should put in some sorta system that only lets people post based on how much art they post.. that would cut out 80% of the bullshit comments/threads here. That and newbs getting 1k post in 6 months. :) and if your balls haven't dropped then you can't even get membership *ladies are exempt*
Disco, WoW has been getting more casual since 2004 :) As I said, back in 2006, when I first started playing, there was no such thing as increased XP and shiney loot (Yeah, even that I consider to be a more casual feature ;P) I was a tank aswell ;P 80 Nelf Warrior. Haha.
I didnt think the VAT rise was too bad really...unless you are buying something that costs loads i doubt Joe Bloggs will even notice that much...its the first rise since the 80s if i remember correctly and wasnt super unexpected. Imagine how Sweden and Iceland feel with 25% :O
A team of 80 to make to make two AAA titles, Develop UE3 and support all its licensees all at once, whilst probably working on UE4. I wouldn't be surprised if some of the allegations are true, sounds like they might be biting off more business then they can chew. My 2c, but I could be wrong.
I found this article and it goes into detail on how textures and planning went into Destiny 2's play spaces. As someone who wants to do more with environments and loves Destiny, this article was really cool. Let me know if you found this useful! https://80.lv/articles/environment-design-of-destiny-2/
This is a big weakness of mine. I can get about 80% of the way through something and then before going further, I just scrap it and start something else. More recently I decided that this won't do, and I've begun making an effort to load up old projects, fix them up and finish them.
I don't really see what bones have in common with the 70's , 80's sci-fi, also looks randomly place, the white text bubble and the black text are out of place, you should not be adding any swear words either. It looks decent but could use a lot more refining.
Made a first base pattern sketch for my CS-GO | PYRAMID ODDYSEY SKIN! This is just the first testing im doing because im quite unfamiliar with skin design, tho ive gotten the hang of it now and will start designing 3 entries to the 70s 80s Skin Contest! Stay focused and tuned! Peace
Check your rigging solution first. Some tools have a straight limb rigging setup option. I would also opt for the A-pose. Easier to skin the shoulders, which are one of the hardest areas to skin. Not sure about the image? At first I thought it was a prop from the 80's series Buck Rodgers. :)