just looking at the docs, colors are described as floats not ints, but because of reasons they get resampled to the 255 range all the time.. and they suggest to use a point4 value instead - which probably doesnt really help in your case. Maybe you can store that information in an additional uv channel? color from maxscript…
Oh so very old: 2005: http://boards.polycount.net/showthread.php?p=570299 (I remember but can't find older threads) 2007: http://boards.polycount.net/showthread.php?t=47753 (finally shipped) 2008: http://boards.polycount.net/showthread.php?t=51042 (They've moved onto something new) It costs that much because its been in…
here is a marmoset viewer of the character. please take into account that it is still a WIP. I just wanted to test out marmoset viewer lol. https://www.artstation.com/artwork/monkey-d-luffy-15d9fdcc-b958-47de-a7c4-1e831f04fbea
Well it's going to be extremely hard to find a itx sized motherboard for that processor. There is an itx board for the 2011 v3 socket, if you really want to have a 6 core 12 thread processor, but I'd probably suggest getting a 4790k processor and itx board for it, and keep everything else you can. I did a mATX build with a…
Hi there. You've stumbled upon gamma correction and linear workflow. To keep it short, try this: https://www.youtube.com/watch?v=47qVn4uv3bI Since you're a beginner and this is a very common issue allow me to suggest googling "linear workflow maya mental ray" and try to understand why that stuff happens. It will pay off.
Hey, just so you know, someone has created a skin similar to this in the CoH2 Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=470928457&searchtext=shark If you do stick with this theme, it might be good to differentiate it.
Disagree. We'll have some cool stuff to show at GDC: http://news.softpedia.com/news/Deus-Ex-Universe-Includes-AMD-TressFX-3-0-Hair-Solution-Will-Detail-It-at-GDC-2015-in-March-472661.shtml /shameless plug
@BIGTIMEMASTER What's your processor? I've done a number of meshes around 40k-100k verts with no problem. The biggest I've worked with in QD was a little over 4 million verts and I found it surprisingly responsive. Add/Remove a loop would only take ~5 seconds or less, which was reasonable. i7-4790k here, I think I was on a…