Oke idid now and added some more support loops to my mesh. but i got another issue http://gyazo.com/38f231c2194615ea6bd3c2006be20744 without there a edge loop. But if i add a edge loop there to fix it i get this. http://gyazo.com/40e7078ac213b968651a2da155622377.
ooo lookin good! i think the shoulder area looks a bit slim maybe? looks pretty regular to me. push it to da limit! haha. also that weapon. make it not boxes. maybe change it to the new version. like this? http://www.tuffgnarl.com/wp-content/uploads/2014/12/Guilty-Gear-KyxSol-610x335-gameinformer.jpg…
Bought a license a couple of days back after loving the Trial version, worked fine except for the Chromatic Aberattion, did want to try it so upgraded my ATI Radeon HD 3870 X2 drivers to see if that worked. Really regret that now, as now all of it looks like this : Not really what I was going for as you can see (no…
My impressions of them are: If you can or want to code go with Gamemaker. If you like to drag 'n drop stuff go with Construct 2. Another one to take a look at is Stencyl, I think you can make games via code and/or visual node based editing with it. Some relavent TIGSource threads:…
aaaa thanks pior you're awesome!!! and just to follow up on my part, resources i found: QC syntax and Particle Positioning Potential QC example from some thread more potential formatting examples Whenever you decompile a model, you are given a qc file For example, my shadow demon qc file named "mdldecompiler.qc"$cd…
Dither is the mode that you should use. It will look grainy in the viewport, however it will be much smoother when you export a rendered, multisampled image. Export a very large image, like 3840x2160 and resize to 1080 to further improve dither quality.