@theazzI said 1-2 months. It takes me 10-20 hours to make a rig depending on the complexity of it from scratch. So that's 2-4 rigs per week so it could be as little as 1 month or as long as 2 months. I consider myself fairly efficient in time spent on things. And I averaged on 5 hours per animation to complete for polished…
I dont want to sound like a dick and jump to conclusions, but are all those assets on your cg hub truly yours? They all have varying degrees of skill put forth. I also notice some erase marks where titles should go on a few of them. Most obviously the wood. Also, this low poly handpainted sword on your profile:…
Hi, Thanks Eric. At work we are mostly looking at Asphalt 8 and RR3 but we dont have the timescale as their environments hence looking for best possible ways of making cool vistas in fastest possible time. Wow thanks for looking up for that video, I am suprised cause we didnt upload any. Sure will post it on our websits…
Got three solutions as well. 3rd one is so simple, but actually was the last one I tried :P https://dl.dropboxusercontent.com/u/3191007/crap/solution_pac.obj Edit: I do also agree with Neox, that using a 16 sided cylinder as a base gives cleaner results and should be preferred in this case.
My video card isn't awesome- I think it's a GeForce 310 or something. But considering that the error isn't in the high-quality render, I wouldn't think that to be the problem. And why would this all of a sudden only happen in Maya 2012? Seems odd. Anyway, thanks- I'm going to try changing the image size- though that really…
yeah and 3d coat is only $89! is this an educational, or limited version? it doesn't really have much detail about the different versions. there is also a "professional" version for $315
Hey 311, how are you? I saw your post about the polygon count. You could use your bump maps to show of the seams and creases on your characters clothing. I'm pretty sure the polygon count may be high because of the detail in the clothes. You could get a similar effect by tweaking the bump, and height maps. This may help…
You can embed images in posts. Just drag-n-drop directly into the post editor. That setting is creating a keyframe every frame. http://help.autodesk.com/view/3DSMAX/2017/ENU/?guid=GUID-31EA2A4F-A126-498B-96E8-31811522738A
I don't have caves but they were at GDC this year and quite a few developers are including Houdini into their games. https://www.sidefx.com/index.php?option=com_content&task=view&id=3187&Itemid=226