Hey everyone, I would like to introduce the tool for artists and game developers I am currently running a pretty successful Kickstarter campaign for: Sprite DLight on Kickstarter The project reached its funding goal within 17 hours and is currently approaching the third stretch goal. Stretch goal #1 and #2 are already…
http://yro.slashdot.org/yro/05/10/18/1516223.shtml?tid=153&tid=17 I'm sure most of you are familiar with the Jack Thompson situation and his "modest proposal" (I was going to post this in the previous thread, but it is buried and I figured this deserves its own thread). When confronted with Hellfish's mod for GTA, Thompson…
Did the switch last year after 17 years of using and teaching max and what help me to get to speed at the beginning was bmax addon that brought most of the feature i was missing from 3ds max and now a new dev have taking the relay with his bsmax addon, he already have made almost all the default primitives and you can draw…
I made some progress with the textures, I need to figure out how to the make the glass material for the lights and also juggle with this issue... launch application: C:/Program Files/Allegorithmic/Substance Designer 6/sbscooker.exe --input C:/Users/Kingslayer/Documents/Substance Designer/EVACorridor.sbs --includes…
I mean the built in Phong shading. Here is a custom lighting shader and an example of how to use it. http://dl.dropbox.com/u/48657892/CustomLighting.upk A quick rundown on the parameters. Roughness: This is the equivalent of "glossiness", but unlike Phong, bigger number = more rough. The range of this is parameter is…
Been a while since I last posted here, but I've actually been somewhat productive in the meanwhile. I've worked some more on the weapon, though will post about that later. Also made two more Sculpt January pieces. First, the Day 9 piece which was themed "Mood: Rage" - so I decided to make the Berserk EVA-01 from the…
Thank you very much for the kind words, I really appreciate it! The long arms I really debated back and forth about. Her arm length likely changed about a dozen times, but...I settled on long to match her legs-for-days look. Those knees come up to her chin Bayonetta style - all she's missing is the massive heels. ;) I also…
I have a previous generation HP Envy 17, I have had it for a little over 3 months and I have been using it as a desktop replacement at home since I had to take my own PC to work. I really like it, performance is great for 3D stuff. Can only really have the settings on medium for games though and its pretty noisy and can…
Assets look pretty cool. The bat looks a little muddy. Either refine the details a bit more, or remove it. I'd also remove the long winded stories behind each piece. Keep it simple, no need for backstory unless it involved fighting an undead shark. I don't understand the hate for the rock. I think it looks pretty nice.…
The way I've been using it is multiplying the final spec value by the frensel value then adding that to the diffuse * diffuse lighting. The fresnel value is usually extremely low (most non-metal surfaces are between 0.01 and 0.04 - metals can go up to about 0.5). This means that the specular result is strongest at glancing…