Hey there, that's not actually your normal map. That map is a representation of... hm, how well the cage on your projection is working, red bits means Max is running into trouble and the cage intersecting with geometry from the high poly mesh. What you wanna do is look in the modifier stack whilst your setting up the…
I'm not sure about the ceiling, but for the walls. 1. X-Ray viewer (could glow dim with an x-ray on it?) 2. Chart of the human body 3. Remember to wash hands near the sink 4. Maybe some red text (can't think of any right now) to add a hint of red to match the trashcan. 5. Labels on the equipment:…
You got some awesome stuff going on here man, but I think you are over complicating the snow a bit. I think your small scale details are spot on for the snow, but those large scale details are not reading that well for a tileable texture. Clean snow is a really basic surface, and its large scale details come from the…
This is looking great! I love the imperfections in the fins, the bends in the metal and slight ill regularities you get when fabricating. All those little touches lead to the objects creditability and are oh-so-often over looked by 3D artists. For zero distortion, realistic bending and physics you can use Paul Hormis…
at a glance, it's too dark, and the door is too bright (or just right?). Also the proportions seem to squashed and stumpy. As in, everything's wider than it is tall. A recognizable aspect of old west buildings is that they have a large facade and a smaller building behind that. Where as you have built a building with a…
Concerning lights you can use as many static lights as you want and bake the shadow maps for performance. So just place lights that have a low radius... from 256s to 512s and play with the brightness.. which should not be more than 1... i keep them 0.6 or lower... bouncing light should be 0.2 but it's up to you. also i…
Looking at a few of your posts it looks like you keep rendering using a skylight and light tracer (ambient occlusion). Now it does make renders look good that's why it is known as the sexy button. however it will tend to hide flaws in your geometry, like if something is wrong in a smoothing group ect. So while your…
meh, back in 2002 Everquest tried doing a "Premium" server service that cost an extra $20 a month or so for "Exclusive content" and GM support the regular paying customers on the other servers never got. http://afkgamer.com/archives/2005/12/12/legends/ It was basically labeled a "Pay extra and get free l3wt" sorta deal…
oobersli> Keep away from me man, I don't want you stealing my soul with your voodoo picture box! I was shooting a short film for a school assignment around 2002-2003, the scenes included Melbourne's Crown Casino and Melbourne Airport. I was approached by security at both venues and asked about what I was filming for, if I…
nice, sama! I did a bevel too a few weeks ago. a few things you may wanna add: sometimes it's nice to use whatever preferences you have for bevel instead of always defaulting to 2 and .2 you can just add a few lines: if (!`optionVar -exists polyBevelSegment`)optionVar -iv polyBevelSegment 2; textField-tx `optionVar -q…