Asura GuildWars2 fanart WIP. Still need to add details, enjoy. WIP1 [ame=" http://www.youtube.com/watch?v=G8evTH2mwRY&list=UUpW6R-a1sT8YF9YPUGADhmg"]Asura - GuildWars2 fanart - Speed sculpt - YouTube[/ame] Update#2 WIP2 Working some hardsurface in the back of the Asura.
I know this probably has been asked tens of thousands of times, but what do you guys think? If I want to model hardsurface sci-fi characters and do great environments, what do you think is better?
Great Looks like you got it under control😀 Just in case,.... the thread: 3ds Max/Zbrush: Proboolean + Dynamesh hardsurface workflow tutorial isn't from me. The method is from Amsterdam Hilton Hotel, a polycount member.
Wow this is pretty mind blowing. Did you do that hardsurface stuff in zbrush or max/maya? Im really impressed with the textures and high poly work. Overall great job. I'm not good enough to give you critique but this is amazing!
thought i'd add a bit of progress ive made to the interior of the craft, if anyone is still interested in concepting an exterior, this is what its begining to look like on the inside. A bit stargate .. Egyptian architecture and sci fi hardsurface normals and stuff..
More than a year with of work with bigger (the biggest one lasted a year becouse of a job) and smaller breaks . Zornx yeah . Working in the same company as Snefer . DJ_Aaron zbrush just for some details and for everything else hardsurface modeling :P .
The world needs more tutorials, nice work there JFletcher. One question, reffering the part where the character is illustrated with the parts done in PS and Zbrush, Im wondering, Did you do all of your normals in PS for the hardsurface part?
Wonder how I will texture her... Polypaint or dDO... Her gauntlets are now hardsurface stuff. Cleaned up her skirt, and added more jawlines and cheeks to her face. Messed up her leggings, will remake em later.
New face sculpt is very nice. Feels much more like Overwatch. If you can, add MOAR "hardsurface" stuff in there. Knee pads, elbow guards, gauntlets, shoulder pads, greaves, belts, etc, pick one or two :)
Thanks @splicer the helmet was hard to do, first time using the zmodeler for a complete hardsurface model. I will make a second version with your feedback, see if I keep almost the same amount of polys and with better details. Thanks :smiley: