Hi all, The last month, 3 programmer joined our team, but only one was active enough, the others became to busy with there current work not having enough time. Our current programmer is currently working on the main character basic code, we have our project setup on server. We need a new talented programmer that can take…
Hello! I'm having some small issues with the code in one of my classes. I'm trying to create a custom Kismet node that, when triggered, will change the camera view (code from the UDN Camera Technical Guide). I have the following code: CameraMovement.uc// extend UIAction if this action should be UI Kismet Action instead of…
Hello everyone!! This project has now come to an end. Over the past week, I’ve been working on the animations and the final touches to the render. I hope you enjoy it as much as I enjoyed making it! https://youtu.be/i3e1m1322PU https://youtu.be/XGfqbtuKEhQ
Hi everyone! As the title of the post suggests, I am looking for a substitue for the curve node in Substance Designer 5.6.2 (Which is the version that I am currently using). I am trying to follow along with Allegorithmic's new "Aged Wood Planks" tutorial, and to create the nails, they use the "Curve" node which I cannot…
I like your attention to detail as far as I can tell a very high degree of accuracy going on here, just by zooming in on those tracks (...btw an element that's kinda my thing) because usually not only the largest part but also screen space coverage as well, so stands to reason if modeled correctly then consistency will…
To flip individual channels, hit the lil cogs icon next to "Normals" in your last screenshot. Y should be green unless you're mistaken. Please be patient while I practice my gas lighting effects. As for the idea itself of using non-square textures generally, TIL it's no longer a bad idea to do as long as you stick with…
Yeah, manufacturers pick the benchmarks in which they look good. But Blender should be a decent pick for a multithreaded performance comparison to their 8 module FX line (e.g. FX 8350 etc.), which as far as I remember was much slower than Intels 4 core CPUs in Blender (a i7 4770 was 50% faster in the BMW bench if I…
How to make this type of controller with only one shape node and one transform node? Note: Display->shapes is checked in Outliner I would try parent command with shape flag but after checked the display->shapes in outliner it will show three nurbscircle shape nodes under one transform node. How to achieve underlying…
I've got a vauuuggee feeling like I've posted something about this before.. forgive me if that's the case. i've been thinking about it and i think art comes down to (or a large part of it is made up of) what i'd call "Modes". the basic premise is that there are different perspectives from which you can view any piece of…
What you are asking is quad re-mesher. As far as i know Blender doesn't have it same good as in Zbrush, 3d max or Houdiny. Same as in Zbrush one is having been sold as an inexpensive addon for Blender with a free trial. Neighter of them are good enough to make clean cutting edge of a blade for example. You can try nodes of…