Hi everyone, brief update for the week. :) I’ve continued refining shapes and making adjustments to improve cohesion and readability throughout the interior. Some proportions and transitions between assets felt a bit too simple before, so I’ve been tightening those up and pushing toward a more consistent shape language.…
Hello Polycount my last substance designer study, first time trying some stylized C&C are welcome More images: https://www.artstation.com/artwork/Qzg6AZ
Hello Polycount my last substance designer study, first time trying some stylized C&C are welcome More images: https://www.artstation.com/artwork/Qzg6AZ
Hi there, someone know how to creates a similar thing in UE4 such as the texture asset node in shader forge seen in unity. http://image.noelshack.com/fichiers/2015/14/1428265881-textureasset.png
Hey Guys, i'm working on a small Prop scene and would like to have help with where to start in Substance Painter. And the part i'm speaking about is the metal(brass maybe?)
Kind of ironic to go from medical 3d modeling to making weapons lol One thing I will say is I would consider having your medical portfolio not show up on your home page, recruiters will mainly want to see relevent art pieces to the job your applying for, the other stuff is cool too but probably not necessary to see when…