I want to make a super simple crowd “sim” all in one material. First test: (all one mesh, one material, no textures, used Vertex Colors, UV0, UV1) Resources: Basemesh from Polycount Wiki (http://wiki.polycount.com/wiki/File:Basemesh_arshlevon_shoes.obj) Got inspired by this…
Let me know how it goes! There has been a few small bug fixes in the last couple days. One of which was found last night and has been fixed as well. The new version is 3.5.1 It makes it so Icing and Spectacles don't crash when you feed it a document with a Background layer that is locked (like that original Background…
implementing a modifier plugin version of the sort verts script i posted on another thread added a distance sorting feature (useful for background horizon objects). Mulling over adding "show order" feature either show vert numbers or a mark on first and last vert. Also thinking about a manual update facility though I've…
Hey, thanks for the links. I ended up solving it differently and hope this is now somewhat appropriate to post. Today I did this script, after weeks of painful reworking a fractured platform by hand and not being able to properly reitterate on it: [ame="http://www.youtube.com/watch?v=DA91BDeY4BU"]Merging Script -…
Hey keen, just wanted to let you know that in its current state the game is not really compatible with macbooks touchpads. I understand that it is a small part of the target but anyways here goes : the zoom kinda works, but it goes crazy very fast and eventually ends up reloading the page (conflict between what the game…
Update with a very simple panel. Some few buttons can make life easier it seems. This marks the end for my Photoshop adventures for this time. Thanks again Kwramm for the help! [ame="http://www.youtube.com/watch?v=fP-W843B1Ms"]animation panel - YouTube[/ame] Download here - just extract, copy and paste. --- Edit* I added…
I'm actually trying to get a little UDK script to work in 3DS Max, while using the user defined properties on objects. Of course there is a chance that other scripts might overwrite your properties, however it should only happen if they use the same name, so if you make an unique enough name, you shouldn't have an issue,…
Brice> Thanks. Yeah you are right, it's based on a b/w gradient texture that you clamp dynamically. In other words you can define pretty much whatever iris shape your want and animation to go with it if you can make a gradient texture for it. Sounds tricky? I set up a scene with Z-depth shader to model my gradient shape…
Hello poly-people, tool I've been working on for the last few weeks: CryENGINE 3 exporter for Softimage (tested with ModTool 7.5 and 2012 SP1) Features:* CGF * CGA + ANM * CHR + CAF * MTL (with physicalization settings) * Batch export * Different Unit setups * User defined animation clips Website:…
another variant of one of my spline fill modifiers for max.... this time using a lofted spline. been wanting to implement it for a while, but was put off by having to implement the control gizmo and not too keen on using another scene node. Then it struck me just add the lofting spline to the spline being filled and bobs…