I'm making a model of real world track and I'm having problem with modeling railing. I made one segment of railing, like this: Model by itself is great and could be bended at several angles to create modular set. But this track that I'm making is not flat and straight at all and making railing using modular set is just not…
Script Homepage: https://github.com/ABTOMAT/ReinforceIt-3dsMaxYoutube: https://www.youtube.com/watch?v=2dFosN3ypE0(for some reason embedded video doesn’t work so I’ve posted an URL) Hello! Some time ago I faced a situation when I needed to make a huge amount of tiled bars mapped on atlas.Thus I decided to create a tool…
Hi! Don't understand how such a file could be too heavy, it would be a mesh and the two normal maps that should get combined. No high poly or anything like that. In my opinion it would be best do a simplified test anyways. If remember correctly, in UE4 only tangents of UV0 were stored. To use a tangent space normal map…
Hey people. Recently I started working on a small stylized meadow scene, inspired by the beautiful work of Helder Pinto, called Europa. It has a very painterly look, similar to BotW. I was able to achieve similar style / looking foliage in a fairly easy way and I thought I would share my experiences with you guys,…
One thing that helps with likeness studies is to post shots with your model right next to your reference photos, same camera angle. This will help people give better critiques on your progress. The lighting seems odd to me, it's black under his brows. This makes it look like you're using a single light source with no…
Hello everyone, I am a student and currently planning a new portfolio piece. A game environment in UE4. I am currently researching the setting and landscape I want to create. I was wondering if I could create an environment that would enhance / take place in an existing universe like Harry Potter and put it in a…
Hey guys, I'm making a modern revolver based on a concept art and I'd like some critiques of it. I know high poly topology doesn't have to be perfect as long as it looks good after baking but I always worry about my topology not being good enough. I have some problems with making holes in the barrel though, you will see it…
The game will be : - Game style : an innovating horror/tps - template : DVD - Platforms : PC and probably 360 / PS3 Any people who would like to join is encouraged to post using this format :thisName : Wilfred Jacob Age : 18 years old Email adress : qatarzu12@gmail.com Knowledge : Modeler,Animator,Textures and a bit of GUI…