Heya Waywo! On top of a Dumbo-esque Elephant courier, I'm also been finalizing animations on a really radical Snowman Ward. If you'd like to see way more of that jazz, i'd be mighty flattered if you stopped by my thread and give some crit :)
yeah..what ErichWk said. I got this for the family for christmass, and my wife and daughter have been playing it non stop..on top of what Eric said, the music is also just brilliant. ...do yourself a favor and get this game, it's worth every penny!!
Theres too big of a gap between the weight of the hammer at the end, where he can barely lift it and the ease with which he handles it, especially how fast he is able to stop it. The most weight and needed energy will kick in to get this hammer in motion and to stop it (Think inertia). In the first animation he stops it in…
Are you clicking the rocker on the Wacom pen with your thumb? I find that a lot more comfortable than using a finger. Viewport control hotkey on mine is set to the front of the button, right-click context menu stuff to the back. I can do this all day long pain-free. Space mouse in my experience makes for a great door-stop.…
I'd recommend it. I stopped by their shop one time, way back, to pick up a pc. Basically a room full of asian guys, just outside of Los Angeles. They threw in some extra stuff. Very friendly. I suppose the other thing you can do is pick up a computer with a laptop form factor. Its probably the most simple way to go about…
So basically you want to be a bum for 4 months? Just kidding man, I think its awesome that your doing this and I wish you the best of luck. Sometimes I wish I could just live on a beach or something like a person stranded on a island (just for a few months that is). When your fending for yourself all that way, roughing it…
You can offset all of the overlapping pieces one unit to the left, right top or bottom leaving one behind. The majority will land outside the renderable 0-1 space but sit on a tile of the one piece that is left behind. You would probably pick the most generic piece with the less unique shadow detail to stay within the 0-1…
..did you get a kind of rubber ridge with self adhesive backing? Ive been wondering what it does for a while now, I don't know where its supposed to stick. is it a (rather thin) hand rest, or something to stop you accidentally pressing the built in buttons at the top?
Just my initial thoughts- Try different relaxing methods if your software supports it. Try having the middle seam be a straight line on the UVs and see if you like that look, Like do a sphere projection for the top and a cylinder for a bottom and try to line up the seams and merge them.
What does a texture sheet and UVs look like for these assets? Curious how much UV reuse. And what about the bottom? Are these going to be rigged with physics, and thus tumble-able in-game? The bottom could conceivably use lower texel density, or reuse the same texture as the top, etc. Also, are you baking an ambient…