Thanks guys.. Not much updates lately though as Its been pretty slow going. I've got her head looking exactly as I wanted (shes meant to be korean so I redid her eyes and profile) and have her working in iClone. i've successful brought her anims back in to maya to render so the pipeline works. Now I just have to finish the…
It's looking pretty good. I think it's probably a good idea to start previewing this in Marmoset or whatever you plan on using for the final output. The default lighting (?) is pretty harsh so it's hard to judge how the textures are coming along on the face. Getting an SSS shader and a specular map on there will help a…
Lately i've been forced to learn how to tone down on the texturing due to the style the artists here at work have. When i was making skin i just tried my best to replicate the skin shader used in the incredibles. Honestly most of the time there isn't even textures involved. Skin for example, is kept down to the absolute…
Thanks a lot guys ^^, with all the kind words i feel more motivated now. The render took me around 10 hours to complete at night at 3500x pixels (i thought i had finished with this), with all the shaders and maps i'm using now, the work have became so heavy. I tried several times to kill the plastic look in certain parts,…
Here is an update on her so far! I tried Marvelous Designer for the pants, but stopped using it very early on due to frustration. I'll have to learn it on simpler item of clothing than cargo pants haha. Got to retopology and uv mapping, and have excitedly started texturing! Skin and eye textures are by far the most…
@VikingFunk: I'm liking the addition of damage stats and the metal burn (Oxidizing?). @GameGuran: Glad to have you here, nice work. I've been working with materials in UDK, there's still a lot for me to get to grips with so this seemed like a good time. I've used the packaged RockMesa06 while I work out materials. Cavity…
1. Colors are somehow bland, there's not enough contrast from one surface to another. 2. There's a distinct lack of color variation, this is especially showing in your Unlit mode. 3. Tree leaves, ferns, clovers, etc. each should have their own unique hue and saturation. 4. Enable "Generate distance fields as if 2 sided" on…
http://www.shodor.org/succeed/curriculum/MYW/files/lego22.jpg http://ecx.images-amazon.com/images/I/419Z49THBDL._SS260_.jpg Feel free to find your own photos. And a photo of orange with orange specular and orange with white specular. I'll let you decide what looks more like plastic. Again, it goes down to both knowing what…
One thing that’s worked well here is to start a new Topic and post your work in progress, with frequent updates as you go along. Ask for feedback. But keep going whether you get any or not. Be a force of nature! Kick ass and chew gum! You got this.