Hello! I made a model of my D&D character for my portfolio. The goals I kept in mind for this piece were to: * Complete a game-ready 3D character from scratch, without any base meshes * Learn the hair cards workflow and experiment with manual placement * Convey the core idea of the character, even when the concept is…
It's been a while since I posted. Things have been getting busy! But without getting into too much detail, here's what I've been up to. So I figured out what was causing the weird lighting. It was because of how the normal map was being calculated in my triplanar projection material, because triplanar projection naturally…
s620ex1, i don't know how long it took me, but i can try again later and time myself and come back with wires. if i had to guess though, i'd say that shape there took me under 10 minutes to create with all the variants. i think that's really cool how it just works like that! could you try and match the shape with edges in…
I'll amend a note here that says this should be *almost* always. Having known hundreds if not thousands of cats in my time (I used to foster pregnant strays and rehabilitate feral kittens), there are some cats that really loathe every other cat ever. One that I have now only makes friends with other cats if a new one comes…
First off, thank you all for your kind words Really makes it worth posting. Not to diminish the value of good crits though! Andrew and another friend, Justin have been playing around with ShaderX and made a shader to allow my tileables to tile properly as they're mostly 1024x512. Hats off to them! Adam: Good suggestion. I…