might be inspirational : some fallout enviros posted by someone who worked on them :) http://forums.cgsociety.org/showthread.php?f=39&t=700237 yes its bad etiquette to post to another forum, but sorry :)
Got my Low Poly Enviroment Modelling more polished up and added a Mechanical/Scifi Scorpion Zbrush,Blender and Painter for Baking More Iterations on the Gate Shape on my Artstation https://www.artstation.com/artwork/PgdAr
Mother of Shaders! This is awesome! One question, how is the performance? I tried creating an Uber-Enviroment shader in Max not too long ago, but the scene lagged like crazy, how did you solve that?
there are a bunch on 3dmotive. pretty cheap and look solid. http://3dmotive.com/series/stylized-dungeon-in-maya.html http://3dmotive.com/series/hand-painted-texturing.html http://3dmotive.com/series/hand-painted-enviro-texturing.html
Trying to figure out how to draw enviro stuff - muuuuuuuch needed skill tho the first try is total shhh , should gain XP should gain XP should gain XP >:0
Great to see more enviro shots from you, these are really kick-ass, especially the stuff you added to your site. Small note, the Dark Sector link on your news page is bustored.
Blocked out most of the Enviro tonight.. still a little to go yet.. but I will build more props as needed.. i.e. grass planes, plant life decoration, and so on.. crits, comments, or suggestions appreciated
there was a rts unit thing once on cgchat...that let people enough freedom to do what they want (characters, environment, vehicle), is lowpoly, and vast enough to put an additionnal theme... I second MoP on enviro
Might be the brush strokes but at first instance it felt like there was movement in that enviro. Kinda like if the camera was a bout to make a long turn and go down the hill to the left. Nice light as well. Keep em coming!