go to Transform and place your cursor over "S.Pivot" and hold the control button on your keyboard down. you'll get some info there. also, if you click the "local" button(you should see this on the right of the screen)....then pick a point on your model and click once....you can rotate around that area. hope this makes…
Actually if you're really lazy there's a "Close Hole" button in the Geometry tab of the Tool menu, only works on objects with no sub-div history (which you can always reproject if you want). But yeah doing it manually with GoZ will probably give you a cleaner result, but knowing the Close Hole button can be useful at times…
Well now it's 70 bucks a pop (I have got to drop by japan one of these days, I wonder how long it takes to get there by boat?), I never install any mouse software anyway. Anyways, it'll be better and cooler than my current second mouse with its broken third button and lovely tape reinforced buttons.
you can either use the nub + the four control buttons on the right as the second analogue stick, or just use the d-pad + control buttons as two dpad-style control sticks. it works very well, still feels like rolling a katamari proper. 3DGuy just needs to level up on his game controller skillz (oh bust)
Hello everybody, I've recently added some extra tools and scripts to my personal toolbar i use in 3dsmax and it's starting to get a little unorganized now. I would like to re-order the buttons so it's more logical to work with. There doesn't seem to be an option to customize toolbars as far as i know, the only thing i can…
I'm assuming i use fraps for capturing from udk? i use to use camtasia, but everyone says fraps is the way to go. I need to capture some camera moves i did in udk. is there a way to set the (play level in window button) resolution? i'd like my screen grabs to be like...800x640 for example, everytime i press the play level…
Well I'll be damned. I didn't know my laptop touchpad could do that since I use the touchscreen so often. I think it's safe to say you need some sort of UI buttons though. You can use my ignorance as a baseline. :D Edit: You might want to consider putting in an button that automatically rotates the scene slowly as well.
thanks for the help, think it worked differently for me though. I went to the main challenge page, and clicked on join once more, then I automatically came to my admission page where I could upload a new picture. so no edit button or anything, just click the join button for the right team and your back at your existing…
My UV editor has a "Tear off faces" -tool, along with lots of other features. http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/nightshade-uv-editor You select your faces, click a button and those faces are "torn off" and converted to a UV shell selection. Then hit the unfold button, select the shell…
you should hotkey the textools "open uv editor" :p edit: even if you dont put it in your UI, people should in general hotkey that button because it also applies unwrap uvw modifier on things as well so its pretty handy :p edit #2; just played around with it, the hotkeying of these align buttons is clever, that should be in…