I have a question about your blending method do you use the smudge brush or is it opacity eyedropper blend? edit:Forget it, sorry stupid question, you answered it.
Hi Everybody! I want to share with you the visual guide that I created while working on the update of Hard Mesh, a modeling plugin for hardsurface non destructive modeling in Maya. These GIF illustrates some functionalities that have been updated on the next upcoming free upgrade. You gen get the trial on the official…
Hi, when i´m painting with multiple landscape materials, there is always a seam that looks like this: Layer blendings are set to "LB Height Blend". Maybe some LOD problem? I checked it, but found nothing.
Also some parameters can be exposed within SD but can't be dynamic once published as sbsar. Some examples: - the shape in the shape graph and fxmaps - blending mode in blend node
Let's start simple. Make a well that would looks like it blends into this game environment. Compose and "create" a new screenshot by placing the well you made into the screenshot and see if it blends.
For semi transparent you want translucent blend mode and then plug the alpha into opacity. Another way could be to use the additive blend mode and just plug the RGB channel into emissive.
Yes, of course. SSS shaders have always been used artistically in offline rendering. The shader tech has vastly improved over the years, but the input channels have always been derived artistically. The 3-channel approach to offline SSS skin - epidermal/subdermal/backscatter - has meant that everyone was creating and…