Sorry Shanteez your example makes abbsolutly no sense to me, no offense to you. Even when buying equipment for producing your own materials, you can't compare the posibility to make basically a unlimited amount of materias with one purchased pack for 50 USD. How ever, of course they are people who can spend 50 USD for such…
I prefer this link https://www.artstation.com/elibrose because it allows people to see what programs you used for each piece while your site and artstation link do not. @alexk did a great summary and my feelings mirror what he said. I think you have an unnecessary amount of things on artstation. Being completely honest if…
Hey Guys, I just installed it and the maya export tools and sadly when i hit the envelope, set up a name and export it, Maya crashes. i tried naming it envelope and envelope.fbx both with the same result. Your documentation overall is pretty limited to be honest. Which settings do you use on Maya export for instance? Do…
They're just good references for your facial topo and edge flow-- and your girl's face here is kinda stylized in a similar way, despite the different detail level. At a topology and edge flow level, she should be set up similarly, as while they're stylised, these girls have topo that animates and reacts very believably. I…
Wait, so rather than your Uni actually bothering to come up with their own syllabus, they've just straight up said 'go do Unearthly Challenge in x amount of weeks'? Seriously? The sky looks awesome, like, really awesome. Good job with that. The ground texture, not so much. I can't tell what it's supposed to be. The first…
This is a very nice question and not many people use this nice feature, therefore find material editor to have limited capability as far as the amount of materials displayed is concerned. Which, as i will explain bellow is not exactly true. .mat is a package, like lets say rar or zip, that contains max materials. an…
@kwagner I too had difficulties setting it up but I was able to do it still. What I did was for the rope spline, I used the number of points subtract 2 and use that to get the location and tangent of the splines to make the geometry, but there's lot's of tutorials for that. The lantern is a part of the blueprint, I had a…
The hallway looks pretty freaking awesome. I'm also going to suggest adding some variation. Love the minimalistic style, but you've got a lot of empty space with repeating patterns especially the big room with all the squares everywhere. The hallway looks awesome, but I think the tiniest amount of additions would really…
OK, here's the 1.3 update. I've cleaned up some code in the backend (particularly saving/loading the settings, I dunno what I was thinking before but it was stupidly complicated, now it's sensible and standardised). I've updated the first post with all the latest info so the thread is up to date. Here are the main…
I've been spoiled =/ I work on a small team and one of the biggest rewards is having massive creative freedom. Or CD and AD don't really impose their creative will on the artists unless it is to help the overall vision of the game or make sure key elements of the design are put in place. Since we make adventure games the…