So, it seems that basically a bunch of tiled 512x512 textures (with greeble stuff on) is the way to go for the main "mass" of the ship. Then some individual elements get broken out into their own 512x512's and any decalling is added as extra geometry on the top (using some funky shader to fix the zfighting issues). So my…
This is fantastic! I worked on a similar slightly grungy space-base style thing for fun last year, I wish I'd thought to use an AZERTY layout keyboard myself. It definitely gives a feel of grungy and old to someone who's probably far to used to using good old qwerty. The only thing I can really suggest in terms of the room…
Thanks for the feedback Mark. I plan on adding more ageing to the entire scene as soon as I'm happy with the layout of the alleyway and buildings. I'll be using vertex painting and decals to break up my tiling textures soon. Most of my materials in the scene don't have any reflective properties at the moment, but I'll be…
"Level Designer" and "Environment Artist" are some of the loosest roles out there. Their definitions change frequently from studio to studio. Alternatively, Studios with prop artists, layout artists, designers, etc. Are way more specialized and clear in what everyone's roles are. A level design position COULD include some…
We are looking for someone who can create a level for a horror game made in Unity engine. You are going to create the level layout from a top-view sketch, texture the level with materials we provide for you, light the scene and add props that we also provide for you. If you need anything for the level (props, textures,…
Hi everyone, I wanted to show a new environment I've been working on for a while. The theme is futuristic Chinatown where I'm doing a blend of modern and sci fi elements, so it feels rooted in modern times that's advancing into the future. I got a lot of inspiration from games like Remember Me where it takes place some…
Ok, i've been messing around recently in UDK thinking of something to do, so far i've made some jungle planets etc and a small jungle scene but i've always had this idea of a city scape scene during a conflict thats been at the back of my mind. So far i've got the basic layout done just using brushes in UDK, with 2 props…
Hey everyone. This will be my new scene for my Portfolio. I've finished most of the Blockout stage and I'm now chipping away on the individual models. I would love to hear some comments and critique about the scene layout etc. I'll try to update the scene as often as possible. Here are some Screenshots from UE4. The scene…
Ah the Batcave, such a awesome place for a environment because you can just go wild with how you want the layout to be. I wanted to loosely based mine around the design and style of Arkham Asylum. I felt this would give me a chance to try and push myself as an artist. I know one of my larger weakness is sticking to smaller…
Hi all, I have this tilable texture which i made in 3ds max 2012. Everything works perfect and seamless. Until I rotate my texture_plane 45 degrees. I also tried rotating my brick layout. But nothing seems to work. How is this possible same file I only rotate the RTT_plane and the tiling doesn't work any more?. I tried…