Hey miauu, Thank you so so much for this! It worked like a charm :) I'll inspect it further as see if I can replicate something similar without looking to interiorise what I've learned! Again, thank you thank you!!
You don't need to replicate how you would do the unwrapping in Maya; in Max you can make a planar projection on the pieces, then use the straighten feature to get cylindrical strips perfectly straight (only works well with quads though).
That's to keep people from building penis skyscrapers and breast fall out shelters... The concept looks interesting, but I'm burnt out on the damn LEGO games. They will never be able to replicate the fun of dumping a million bricks on your living room floor!
Exciting! I think the most important thing for this would be getting the lighting to be extremely impressive, as that would sell the mood the most. Check out this video and see if you can replicate the effects: [ame] https://www.youtube.com/watch?v=UwEuSxAEXPA[/ame]
Prosomogy : keep in mind that this game has a cartoony art direction . you have to simplify all the details to give it a clean look . try to replicate the base items if you can . You obviously dont lack the tehnical part . Good luck
Trying to make Heather Mason. Yeah, i'm suck at replicating something Base mesh made in 3ds max. Gonna sculpt the detail, but i'm really bad at it, especially sculpting the cloth wrinkles/folds. Any tips about it, guys? Please?
How many triangles in your high poly really does not matter. If you want to replicate that fidelity, just eye ball it in Zbrush compared to the sculpts that you see. There's no real limit that you need to be concerned with unless it becomes a technical issue.
Trying to get my portfolio to a better state, hopefully this will be of the quality I'm looking for after I texture it. Game-res Model: Normal Map Applied: Yes those are Hitman References, but I am not trying to replicate the Hardballers used in that game.
are you looking to replicate maya's live surface thing? if so, check out freehandtools by fred moreau. that one let's you paint splines onto a surface if i recall right. used it in the shag hair days to make guide lines.
Hey! Thankyou for taking the time to leave feedback, I've added the reference image for context now. That's a really good idea, backward engineering a hair project to see how they did it, and trying to replicate their techniques. I'll definitely have a go at that :)