I need a max script that would display how distorted my uvs are. Its a great tool to see what parts of the model would be warped and need to be relaxed further. Modo has a similar tool:
im looking for a quickish way to flatten an object in the same way that roadkill or relax flattens the uvs, ie tries to keep the same shape ratio for polygons as the 3d model in 2d any ideas? cheers!
Outlaws: [ame] http://www.youtube.com/watch?v=dFWOl9XoxC4&feature=related[/ame] [ame]http://www.youtube.com/watch?v=7SVSd4l53DI&feature=related[/ame] [ame] http://www.youtube.com/watch?v=jhoM0nph_fE&feature=related[/ame] God do i miss lucas arts. Edit: just saw defacto's post. If you like this stuff, give ennio morricone a…
Whats the difference, It looks like pelt "relaxes" (haha) the uvs more. However what concerns me is how this will effect texturing. In other words which option would be better for hand painted textures?
Going to make a little relaxing hideaway, perfect for winding down and basking in the sun. Here are a few reference pics with the overall feel I want to achieve from this fun project. Time to start concepting!
Guys guys relax, i was just joking. I said it was cheating because it looks to be so effective compared to previous sculpting techniques etc. And the result is just amazing...