Okay, I did some more careful tests. I usually get desired results when working with simple meshes like cylinders, but once I get back to complex shapes (characters, clothing), I still get artifacts here and there. I've decided to stick with forced recalculation of tangents in Project Settings for now. While it has some…
Inspiration is a tricky thing. It's difficult to maintain it at a high level naturally simply because to always be inspired to do one thing and one thing only is more a compulsive mental illness than anything else. That's why most artists say you just have to sit down and draw whether you have inspiration or not, and once…
^ I'd actually enjoy using my hands to animate and manipulate the rig rather than a mouse. Once finger gestures are a feature.. Create beautiful arcs and pulling and bending the rig in many ways, would make my life a lot easier. Similarily to how someone would animate a puppet or claymation, but on the computer. That would…
Amen. I feel like were reaching the point where simply improving the quality of rendering is bringing in diminishing returns. I've been waiting for this because I feel that once we hit that barrier, people will be forced to look for other ways to make their games stand out. Personally, I would love to see a push for better…
Hello everyone! I'm a 2D artist looking to move to 3D character art. I'm not sure specializing in faces, hair, textures is a viable career path, so I'll move onto full characters once I feel more confident in my skills. I also do some general environment art sometimes for a sandbox game I'm using to learn Unreal. Critiques…