Current progress,. More fixes !!! Fixes everywhere! Aaa!! I stream my process sometimes too if anyone is interested: HERE Any tips are welcome, I'll gladly listen to your comments, thank you!
There's (at least) one blatant CGtexture in the early level/s, see if you can spot it. It's on a minor prop (Which is fair enough, they're indie devs... if this were AAA though then I'd actually list this as a crit)
Office hours so technically 8 hours a day but probably less. The specs are lower than AAA, no high poly sculpt & bake, just straight up model the character in max and paint it in 3DCoat & Photoshop.
No its not. Blueprints are wrong and outdated. They are designs and never look like the finished car. Trust me we modeled hundreds of AAA vehicles. You can start with blueprints but after a view hours switch to fotos.
I think you would get more out of this if instead of just making an HD version of the original art, you actually updated it, brought it into modern day, made it look like a current AAA game.
Oh man, I thought for a moment that the picture was actually your render, I was like "that's some AAA studio quality" lol. Good luck, keep updates coming, I would love to see them :)
In general i agree here with poopipe. But there are a lot of cases where its near impossible to get a clean bake with one go for AAA+ Games. The complexity is rising fast. Even rebaking will take several days.
Yeah, for an "entry level" job they all want someone with 5-7 years exp working on AAA titles, with a couple of shipped games under their belt, oh, and you need to know a laundry list of software.
Diving back into creating environmental assets and approaching the plan to start selling AAA quality asset packs. Here is a group of stone assets that I slapped together to create this formation. Rendered in Unity Each rock asset is currently under 1000k poly's.
"Project Aura" is a internal project from ArtOut Productions, it will a AAA quality UE4 environment, the idea is to creat it like a ceremonial spot in the middle of stunning natural landscape, I have been working on this, creating some assets take a look: