Hey thanks macrobar, yah im planning on working on the terrain, im just reading up on it now and see any new things they might have added im not sure when ill add it but i will. As for the sculpt i use a workflow similar to sean marino http://www.polycount.com/forum/showthread.php?t=95166 but there are differences. As for…
Most hardware nowadays is more limited by fillrate than by vertex counts: PS1 0.36 mil tris/sec, PS3 1200 mil tris/sec (3333 times as much) PS1 33mpix/sec, PS3 13200 mpix/sec (400 times as much) N64 0.15 mil tris/sec, Wii 50 mil tris/sec (333 times as much) N64 31mpix/sec, Wii 950 mpix/sec (30 times as much) Xbox 117 mil…
You can get a 12" Cintiq for $850~950 new. If you got the Large Intous4, then you gotta spend at least another $400~$450 on parts. That's a Cintiq right there. But I don't think this guy looks at it that way.
I wanted to ask if this app is open source or would require a license.I can't find a license fee on the site. Btw,by opencl,can it work with Nvidia Geoforce 9500gt (old card,I know.Will be upgrading soon)?I have the lastest drivers installed.
@Eric Chadwick. I see why you asked. I finaly bumped into an old thread and that solved the issue. So I assume max automatically tried to readjust gamma for incoming objects. I turned it off and it did the trick but everything got real dark so I turned it back on and it still looks good. Only issue is materials got wayyyy…
On the subject of lenses, here is a very obvious example : http://oneslidephotography.com/wp-content/uploads/2012/07/Best-Lens-for-Portrait-.jpeg And another example, showing how lenses vary throughout a movie : https://vimeo.com/95194792 Regarding Zbrush : The Zbrush viewport is not 3d at all, so unless you are working…