Haha Yeah the UI changes have been in since version 3.0 and the shortcut editing like you described is a little older I think, but still both are awesome features.
I thought 300 was pretty shitty also, after the initial "omg awesome" wore off and I watched it a second time. But this This looks like something I can love
I'm doing a tank model for a game project we got quite recently, The tank is supposed to have three different types of weapon systems, a 120 cannon, a gattling gun and a missle launcher. This is just a wip so it's far from finished. Constructive criticism is welcome
A lot of studios use the substance suite because it allows for better teamwork and better automation. It's much easier to fix the metal on 300 assets when they're using a shared smart material on all of them.
Looking to 3d artist for this concept. http://orig14.deviantart.net/4c3a/f/2015/328/e/f/concept_by_mrnobody109-d9hui1r.jpg You can write me in PM or in Steam. http://steamcommunity.com/id/mr1nobody1091/
If you do that make sure to get the motherboard first. It's hard to find a $300 motherboard that can host dual Xeons and it's also kind of hard to find a $500 motherboard that can host dual Xeons.
Hello folks, I have a full ZBrush 4 WIN licence to sell if anyone is interested!! Just email me at agge.80@live.se . what about 300 USD ?? it should be half the price??
Two views of same file open, one at 100% and other Zoomed, probably 200 or 300% size so you can check overall detail on one and paint tiny parts easily on the other!
You don't have to go crazy small with your images. 300 pixels high makes it hard to see your work. I'd recommend just using JPG, and keeping it around 1920x1080 or so.