Hey polycount I trust you guys know All The Tech Stuff so could you spare some recommendations for a work laptop? Budget ideally is around $1000-1500. I already have a solid desktop, I've just realized recently that being able to work on the go is really valuable for my current lifestyle. * I do a lot of pixel/2d art so…
Lol yeah , you can see your rotation center is clearly in different spots in both examples. Another thing you should keep in mind, there's a "bone tools" menu in the animation tab above. It can mainly control the ability to "stretch" and "squash" for each of your bones at the later stage. Another very important thing , if…
It is so hard to translate without images lol. Every vertex has to be 100% painted/influenced at all times , if you remove/replace some influence most of the times your vertex will not be a 100% painted and Maya will try to balance it by adding influences from other joints. The way you remove influence on the shoulder is…
I'd say that it's likely something fucky going on during the export/how the cgf is compiled. I think the left face may just be the oblique angle/screen space reflections messing up, but I'm not 100% sure. Nope, I rebaked and tried that and got a very similar result as yours. Sure, not sure how helpful they will be. The…
disclaimer: i havent used shader fx but i presume it has similar options to unreal... i presume you cant do something as simple as an if node? if not then there's a dirty hacky way to do it - multiply your blue and red channels together and you'll have pure white where you had pure magenta. multiply this output by 100 then…
Hi , Im not sure if this was already mentioned before to fix Photoshop error (0x80042260) , but I just figured this out today by troubleshooting this suite. DDO causes that error by adjusting the work resolution below 100 . I have tested this many times and every time it gives me the 0x80042260 error. But when I dial it…
You don't need any uv for option 3. Shadow is like a projector. Pretty much like a decal. Its the object shown from the light's perspective. To simulate omni/point light, you would use a cubemap depthmap of the object, captured from the light location. For directional light, its simpler. Imagine like you place a camera on…
I would try to buy pre-owned Sigma DP1 Merrill on ebay. It's more expensive but sometimes could still be found for a bit more than 300. The camera is pretty hi res but super slow pacing so not very good for photogrammetry series. A comparison with mentioned cameras…
If it concerns you, UE4 pretty much always requires a 100+ megabyte minimum for your deployed game no matter how simple it might be since it packages a lot of extra bloat assets that you probably never even use(default textures/models/assets/etc). Even mobile games made in UE4 are easily around 30 megabytes. That flappy…
Eld, I think the difference is the first is an actual in-game screen shot and the second is pre-rendered from their "in-engine" trailer. The trailer that claimed to be 100% pure real time but not 100% pure x360. Perhaps after seeing some art backlash that happened against Gears they decided to start releasing more actual…