Awesome!!! thank you both for your critique! Super useful, All wicked good points. Reference: [ame="https://www.amazon.com/Atlas-Anatomy-Artists-Fritz-Schider/dp/0486202410/ref=sr_1_3?ie=UTF8&qid=1296120441&sr=8-3"]Eritz Schider -Atlas of Anatomy for Artists[/ame] this one was super helpful!…
Thanks for the kind words, really means alot. @adam You have my word, I won't merge content from mod A to mod B, I won't re-use anything I made for Warmgun. I will make exclusive content for Haunted only. I would appreciate it if you blacklisted the mod called Warmgun. Some early wip content for Haunted-MOD. Alot of things…
The authors name is Josh Kao. I worked with him at Sony. theses images are indeed concepts for halo4. There are a few more images similar those in his blog, as well as many other awesome pieces, check it out. Hes a great artist. http://josh-kao.blogspot.com/search?updated-max=2012-12-07T09:32:00-08:00&max-results=10 (this…
they brought back using the move brush and alt moves the area toward or away from you if you face it directly(missed it so much in the previous releases)! Ive not had any crashes with the scales brush but I havent used it extensively. I love the new method of choosing a brush, pressing B then the first letter of the brush…
Heres a few i can recommend. I think these will easily benefit you weather your into character or environment art, especially the environment side. Drawing i figure would help a character artist more. http://www.thegnomonworkshop.com/store/product/472/color-Theory%3A-The-Mechanics-of-color…
[ame]http://www.amazon.com/Grammar-Architecture-al-Emily-Cole/dp/0760774455[/ame] <-- I love "Grammar of Architecture," a really handy concise reference for almost every architectural style. Ignore the 1 star rating on Amazon, it's just some random dude complaining about something no one cares about :P
if you REALLY want a good book go find this: http://www.amazon.com/gp/product/0761536...5Fencoding=UTF8 It only goes up to the xbox/gc/ps2 era, but it's pretty much the textbook on game history...lots a neat little tidbits in there too...
In Zbrush you do them like this: http://www.zbrushcentral.com/zbc/showthread.php?t=074301 Easiest way in max would be to setup a MR daylight system, do your test renders with a low subD level and then bring in the HP for the final render. On a 8+gb system you can bring in a surprisingly high poly count.
The reflection seems to help a bunch. I made this with an orange tinted reflection map and a bright specular, didn't touch the diffuse. used this pic from Dejawolf's link as ref http://theodoregray.com/PeriodicTable/Samples/079.4/index.s12.html
These are the books I own. They are a great starting point: [ame]http://www.amazon.com/Animators-Workbook-Step-Step-Techniques/dp/0823002292/ref=sr_1_1?ie=UTF8&s=books&qid=1276890117&sr=8-1[/ame] [ame]http://www.amazon.com/Illusion-Life-Disney-Animation/dp/0786860707/ref=pd_sim_b_3[/ame]