I really like it. Sure it's not perfect and misses a few things here and there - partly because I just used max for ages, and have to think differently about some topics. But overall it's fairly feature complete, UI and UX is pretty enjoyable after getting used to it, and it's free (I'm too old to pirate software for my…
I havent had much experience or luck with multithreading in Max. Tried a while back to create a system for cross-app talk using a Python server between Max and Maya for some artists and the FBX import would just freeze Max and having a background worker didnt seem to help. Anywho ran your code with no hitch besides the 4…
You know, a fellow who makes many rigs. Kinda programs in the python for the rigs but not too much. Fixes bugs and cleans up meshes sometimes for better animation. They also make sure all the characters are the right and everything matches specifications/ Some times they do the FX work or clean it up. Some times they do…
Heh, it's quite a simple deal at the moment. Python just waits for the IPackThat process it's called to be terminated, then it checks if the FBX file's modified date is newer than it was when the script saved out previously. If it is, then it just loads it in, copies the UVs over and then deletes it. There's nothing…
Hard to say, there are many ways you could go. Technical Artist would be a nice use of your mix. If you get really good at setting up skeletal rigs, that skill would be applicable to both industries. Or you could take your programming skills and develop good art-bridging tools in C# and/or Mel and/or Python. Tech Artists…
@Tiles - The only thing that's really missing for me appears to be Designer - Unity works fine so far and barring the fact that I'm forced to deal with blender rather than max I don't see any real problems. I write basically everything else myself and since the majority of that is python or java it'll move straight over.…
Hi, we are currently working on a high volume project with 3D Scanned Assets (all of the same type), and looking for 3D-Artists who are experienced in scan refinement, texture post and working in a very organized structure. Software of use is up to you, as long as the technical requirements are fulfilled. Automatization is…
With Maya 2017, Mental Ray is no longer a part of the package, and it have to be bought through nvidia now. I never used Maya 2016 because it was so damn buggy, and I've been thrust out of 2015 when mental ray kept having the abort render error. Now Arnold is having it's problems (yay!) I get a lengthy message and…
I've been looking for a solution to align an entire UV island to the nearest 90 degree rotation from either an edge selection or two uv's selected. Manually rotating uv islands just to get rectangles squared up in the uv editor is a huge waste of time and being able to do that with a button press would be a godsend. I'm…
My company has an open req for a tech artist but I don't think the title is right and they are going to miss out on attracting the right candidates. What they want is (IMO) a tools and pipeline engineer since the job responsibility is the intersection of Unity & Maya (a C# & Mel/python guru) I'm asking what do you all…