Yeah, for the most part it works pretty well, it's just in the node editor that things start making no sense. If anyone has figured out anything about how the node editor operates behind the scenes, let me know. I'm getting tired of adding nodes and having them appear at random on the other side of the map. Not sure what…
Yes maybe, & or make my own o.s. & hardware taking out all possible back-doors & bloat ware. An include handy applications & code to inform us of intrusive conducts made by isp's & websites, i.e. malicious activities on the fly with blinking alerts & all that fancy stuff, without the need for LIVE updates. (just cause,…
Whenever I tried Atlas node it always makes sort of degraded alpha, kills silhouette details. The right is what I spend lots of time for by doing my own atlas node using either shape splatter or fx-map nodes. Both works just ok with silhouette details that usually important for small twigs, fallen leaves, grass etc. The…
Hello, 1. Not at all. If the player can't see it and it doesn't cause performance or lighting issues, it doesn't matter. 2. Double sided materials are slightly more expensive, but IMO worth it if it means you don't have to manage double sided geo. Using both at the same time would be completely redundant. Note that in VR…
i attached a quick Blenders geometry node example that packs all same mat ID UV islands in sort of automated style as rows. it uses material id index to shift UV in U direction each in 1 . So each UV islands having mat ID 1 shifts to 1 , islands with matID2 shifts to 2 etc. They all scales back to 0-1 in the end . I have 4…
i don't know if i understand that correctly but if you only want some variation in the color of the hair and you are going to render in arnold you can use the aiColorJitter node: https://docs.arnoldrenderer.com/display/A5AFMUG/Color+Jitter if you really want a texture for each hair i think you can do it with this node too.…
Okay yeah, so you're right on about setting up the trigger, what you want to do now is have it selected, open up Kismet and in the right click menu select "New event using trigger_0(or whatever your trigger happens to be called)" and choose touch from this. Now this node will fire whenever the player touches the trigger,…
Yeah I was using a cube since I didn't have my mesh and texture sheet to hand and it was a quick and dirty way to do it. End goal is pretty much what your node graph defines, It'll be block colored areas of the sheet, nothing more complicated in terms of blending the defined color into the existing stuff. Alpha channel…
This is a scratch and dirt generator for Adobe Substance 3D Painter. It consists of two general parts, one of which is completely free. This free part includes creating scratches and dirt using parameters connected to predefined functions. In this section, you have many parameters to create your proper lines and scratches,…