http://dl.dropbox.com/u/1114083/aStar.zip It´s one piece of shit code, but i wrote that 2 years ago :D Here is my little java implementation and contains some little bugs but feel free to play around with it.
Hey just looking for advice on low-poly modeling techniques. Model for say a mobile game or something where you have to paint the textures. If anyone has any good tutorials suggestions please feel free to link them. Thanks :D
Hi guys i decided to do Ezreal, this is what i came up with for now a quick sketch! If u have some suggestion about it or critiques feel free to do so! Especially on the background because i am so bad with backgrounds !:D
LoL! I wrote about three pages renting about the old folder structure in our project...then I realised you also work in the game industry and have probably seen worst. Just think of problems you had with naming conventions - we had them all! What now works best in our !small project: - deep hierarchy i.e.…
noosence why have you stoped posting on slack? i still want to see that thompson finished :D its not like you are a shitty artist, i see there is a lot of things to improve with your work(sorry :P) and i see you have rather not awesome situation(like me) but few of your guns you have posted were almost the same (in terms…
N-gons are an integral part of my hard-surface workflow. The obsession with quads is an outdated and perpetuated myth. For hard-surface your main concerns are that the in-game mesh is optimised and has a clean silhouette. I only triangulate it non-destructively, before baking, using a modifier in Max. This same n-gon heavy…
The cliff in Marmoset toolbag. I'm new to the toolbag, so I'm still working on a nice scene to show the materials in. Hopefully they will integrate Substance Designer 5 substances soon :D . The cliff will be a free substance downloadable from my blog. 100% procedural.
Cool! Think my next one will be characters interact with eachother... Fight : D Heres a run I made just now( not a speed thing limit thingy, took around. Feel free too feedback it, as I will polish it next month or too :)
Yeh its kind of like a games jam but I have such a mad work schedule I just fit it in when I have free time =P Also thanks for the crit, your right it is a bit undersaturated il fix that now =D
ehm... They say that contest duration is "one month" but after that, they say also : "So, the challenge will run starting today, july 14th 2011, and ending october 18th 2011"... Three months imho :D but please tell me if I'm wrong with something.