My comments over here are not personal at all, I even said that you were doing good, maybe you are the one that takes every comment a bit personal. I will not post more comments on your stuff, but I still think you should stop taking things so personal, my crits are valid and I think they are on the same line as what the…
Cheap Alert: You'll have to excuse my ignorance... Edge loops? O_o;; As for weapons: I didnt stop, just been 'off' for a while... heres my latest effort: http://img.photobucket.com/albums/v126/SirTimberWolf/Shades%20of%20Grey/FAPromo3.jpg Rhinokey: Something like this help?…
I doubt a weapon of your quality could be done in 4-5 days too, but clients I work with can barely afford 40 work hours (5 days)weapons (and that's my minimum), so quality suffers - Which is why I said, i wish i had 2 weeks for weapons ;) I'll stop taking your thread offtopic now .. thumbs up ! :)
Honestly what I'd change about that video is the reaction of the person, not the car. Assuming you'll get vfx particles trailing the car and fancy that up some - I'd rerecord the live video and pull the guy by a cable from off-camera or something. He reacts to the car before it hits him, and even if he's meant to be…
Take orders? So Skyrim isn't a game then. Neither are all FPS games ever since"taking orders" is pretty much, being given a "quest" or objectives. So yeah that sucks, there are like, no games left. I hate being told what to do, I should stop playing games since I'm always confided into playing them the way they were…
Mind posting a SS of the Network of the shader and what you're trying to do? You can very easily clamp the values of the RGB Vertex Colors so they stop the textures running into each other, and use CMYK value to 'mix' the textures into each other, controlled by you, and use a AO/Cavity/Displacement Map in your Normal Map…
Your original post is very wordy, but you didn't actually list the repro steps. Are the repro steps just "Click on the Max icon in the top left corner?" If so, you can restore the old file menu and never click the icon again. According to this page: http://support.microsoft.com/kb/137539 the stop error is due to a double…
It isn't actually flickering. The problem is when I stop the render, then start it up again to continue from that spot. I was able to render about 20 something frames over one session. Then when I had it start rendering again, it looked as if the lights had moved. The lighting was consistent within the two sessions, but…
Not entirely true... http://area.autodesk.com/forum/autodesk-3ds-max/autodesk-3ds-max--3ds-max-design-2011/autodesk-please-stop-inventing-part-2#p198681 This method works like a charm. You basically need to grab those files from 3dsMax 2010 and replace the files with the ones from 2011. We've been using this for months…
oh please, please stop with those <3.. for starters you need to actually show some progress that you have actually attempted to try. Post some examples of models and rigs and scripts that you have done! nobody is going to give advice on something just because you "want" it. go ask it on your own thread again, not try to…