I saw the thread in general discussion earlier, so I'm crossposting my response from there: I've been working for about 3-4 years with a manual chamfer workflow and the last 2 years with opensubd, so here are my pros and cons: opensubd (or similar): pros: - cleaner basemesh, much easier to make tweaks and changes (no…
everyone is getting way off base here. this has nothing to do with porn. who decides if a game is art and therefore shouldn't be rated? do games like Lesiure Suit Larry and The Guy Game, which are all about T'n'A, have the same artistic merit as Final Fantasy and Metal Gear, which are games that tell stories/play out like…
if you've got them perfectly alligned on the X axis you can simple mirror your layer on x as well. Most times i've lost symmetry it was using tangnet, well atleast thats when its most noticeable, sometimes ill lose it using X but wont really notice. Have you had it bug out on you trying to mirror x? Or did you import that…
Hey @Anchang-Style yeah its pretty straight forward for this sheet you want all your base meshes to be on the same plane when it bake and the floaters i have at the bottom of the sheet are still "base" meshes then i have floaters on top of the trims and floaters on top of floaters (floater-inception ahha :) ) anyway for…
Annoying but very affordable which is a plus IMO for both studio and individuals. I'm letting you know a secret - it's only after CC that my studio can finally afford 100% licensed Photoshop for all our concept and texture artists. Same goes for all applications that now offers subscriptions. Saying my studio is located in…
Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…
Yep, this topic has been discussed many, many times before across the Internet, and frequently here on PC... yet it's still one of the first questions most newcomers ask so you can be forgiven :D It's a heavily debated topic, but it's probably worth getting a good handle on Max or Maya early on since that's what you'll…
We do it by ignoring the clock Wizo :) Looking at your character design, I can say with surety that you are completely capable of producing works of art that would make mine look like it was painted by a 3 year old using their feet. The only ingredient you need is patience, because skill is something you have in abundance.…
Hi! I'm a bit confused by the title which mentions normal map issue due to 'UV-Seams of high res mesh'. If this about transferring highpoly detail to a lowpoly using a normal map, I would think only the lowpolys UVs are relevant? Along what Eric asked, what does the lowpoly look like with just the baked normal map applied…
A friend of mine is thinking about releasing some world building/environment art tools for maya and charging a license fee per work station. He's wondering if anyone would pay for the bundle and how much would they be willing to pay. For me personally without these tools set dressing large environments in maya isn't any…