Are you working in supra mode? Sticky versus Supra (temporary) keys Softimage always has an active tool. There are two ways to activate a tool in Softimage, sticky or supra. You can use tools in supra (temporary) mode by pressing keys down as you work. To activate sticky mode you quickly press and release the key. When a…
AAA projects imho never uses premade assets. That's why they are AAA. But everybody else in fact does these days. That's why there is an asset store for Unity or Unreal. In the end it's allowed what works. So simply try it out. If it fits to your needs, stick with it. If not, search for replacement.
No, I believe the issue is that the OP just doesn't have a clue how it works. I was in a similar situation when I started out. I just wanted work, but I had no idea how the hiring works. So I couldn't figure out what exactly is the right thing to do. Fortunately now you have places like Polycount, where the hiring people…
Really great skins guys, amazing. I got delayed by sickness and other stuff and then got stuck on it, so I'm just gonna leave it, and not mail it in (wouldnt wanna ruin a nice skin pack ;p). Anyway this is where it ended:
I dunno know, braid always looked super tiled to me, despite the tech they used, they still stick with the 90° design most of the times. It always baffles me when new 2d games come out and they still look like this .........._______ ____.....|.......| ....|____|.......| .................|..........___…
As I have experienced its what you can do best. If you are looking to start at a small company than being able to do different things at once is good. As for starting at a big company its better to stick to one thing that your good at. My advice would be stick to what you are best at if you don't know just ask.
that makes sense for devs who are already know things about iGaming and have enough resources to make everything by themselves i was thinking more likely about devs who are not yet into that area or know just a little about it, but might consider building one or two titles as an experiment, without setting up the full…
Maya is lacking the stack. History while it does store actions that you can turn on and off and adjust later on, eventually gets so dense you need to clear it in order to regain viewport performance. Pretty much you're stuck stripping it manually, building a low, or duplicating it in mid poly stage - storing that on a…
Hey by the way, I know this is a bit unusual for this CG art forum, but if you guys wanna see a few shots from the maquette process ***BONUS POST*** First I did some strong wire work, it was pretty agonizing for me because I have piss weak hand muscles, maybe that's something I wanna work on though, to prevent wear and…
AZ, i do think that it can sometimes ride the line of good taste or cross well over (as many budget titles have). but i think it's about as appropriate as making movies that deal with wars, either current or past. so long as things are treated with some matter of dignity or respect. i didn't play the Black Hawk Down game,…