Regarding the mirrored uv shells you could code in something where if the uv vertices from a shell are sitting directly ontop another they can be regarded as the same uv shell. About the second part, If parts of the uv could be frozen transitionally I guess it could also be possible to freeze them only on their rotation so…
I've been a user of xNormal for a very long time. I have baked out several special maps and I feel like I can avoid problems before they begin. However there are some error that I have resolved through horrible practices. The errors come in many varieties but the common factors are either (A) xNormal thinks the vertex…
Just wanted to thank you. Even in 2025 I've been using this script at work and personal stuff. <3 Whenever I switch to a new machine I return to this bookmarked link and re-apply the script. I know you can now double click a face to expand to the whole UV shell, but I'm just so accustomed to mapping this script to a…
When you're talking "taste," you're talking about your own standard. And that basis can get messy here, fast. Some people may be sick of sexualized female characters in games, and I can certainly see where they're coming from. You'll get sick of anything when it's overdone. But that's still quite relative. Some people…
My dad had a evil black humour and he always made sure there was food on the table. His grey beard was the perfect way to fool me that santa had eaten the cookie and drank the whisky my dad assured me santa drank. He taught me how the world is and he taught me this early on and I realized that parents are not invulnerable…