Here is my Goblin rider - Rofus The Goblin king!!! [do I even like that name?!?] Did a quick and dirty paint over to see where I'm going, most of the armour is temp really (see the scribbles) but think the Boar will be a cool challenge to sculpt and makes for an interesting feature. Weapons will include a small (very…
Couple things: 1. You're using a soft texture brush and then not polishing it up with something tighter, so we're losing a lot of shape and interest. 2. Never use the 1 or 2 pixel size brush (like you did on his shield). Just looks bad.... really bad. Instead use a tighter brush (see #1) 3. Need secondary light source. The…
Can't wait to see how this turns out. I'm a big fan of Gimenez after I read all of the Metabarons last summer. There a ton of great retro scifi designs in there. The helmet looks like it received a fairly serious impact at some point just above the eye, do you think you'll add those cracks in? I'm curious to see what you…
Id say your shield/axe and the scupted stuff are your best pieces. The arena building is also quite good but the textures look a little blurry, this may be due to UE3's compression. Try setting the LODbias to -1 when showing off stuff for your portfolio. Your site design is quite simple and plain, maybe jazz it up a…
See them gathered on the plains now! See an army strong and vast! As long as one of us remains here! None of them will ever pass! Here they come so raise the shields high! Like wolves they show their teeth! None of us will ever yield now! To the scavengers beneath! We're outnumbered ten to one here! Still, I love the odds!…
ooo... I like the shield. I don't know if I would get rid of the 3d sculpts altogether, there is some good stuff in there. I'd really like to see some of it completed. Also i don't know if its a big deal, but i wouldn't mind a "next" button when viewing the images instead of closing the image to look at the next one.…
This looks nice, get a higher texture size and push those main details. Where's the sharpened axe edge? Where's the worn leather from the many times it's own has used it? Where's the scuffs on metal edges from clashing against a shield? There's no build up of dirt and grease in crevices. I like the material work you have…
Hey Doug, It looks great. Can you tell me, how many maps are you using? What is their average size. What is your work flow for creating those tillable textures? Are you just sculpting on a plane in Mudbox? What about those Normal Mapped Billboards you have? Mudbox? Crazy bump? It looks awesome. Let us know when you get the…
Tonight I started designing the mouse over UI for loot. The idea is to give the player a easy way to identify lootable objects and compare them to whats currently equipped. The image shows the knife and it has +2 better damage and +5 better durability. For ranged weapons is also shows the fire mode and ammo type above.…
Update, finished work on the lower receiver and I am still working on the upper. Mostly working on finishing up the ejection port, bolt and other small details. Also added more detail to the grip, made the holes for the muzzle, and made many adjustments to the heat-shield. Next up is to finish work on the upper receiver…