Yes, if you use screen based reflections. Easiest way to get proper reflections is of course render to texture, but if you're concerned about the performance but still want somewhat realistic reflections screen based reflections is probably the best way to do that.
so i got another question now right, Is there a fast way for screen grabs... or can i make my renderer render the same as it would in the viewport, just because im running 2 screens and its a bit of a headache cropping.
I really enjoyed the demo, but imo the screen effects are a bit too heavy handed. I had to remove the screen trails because they actually took me out of the game instead of immersing me further sploshy monster is a great idea!
Mayterials Day 10 - Vaporwave: My first idea for today was just stacked monitors with a vaporwave screen but as I worked on it I kept adding more to it. I'm happy with how the broken screens turned out and the static (my wife's idea) helps to break things up.
Also, this only happens once the UV panel is open. After opened if I switch over to my perspective viewport and enter component mode whatever is highlighted on the "dark screen". Whats highlighted is the UV coridinates of the highlighted selection. but the screen is grey and it just toggles back and forth.
How do I mirror the sculpted info from one subtool to another? For example, in the image below you can see that the Bracelet on screen left has some sculpted information that I want to transfer over to the Bracelet on screen right. They are separate subtools Is there a way to do this?
Eh if we're posting pics Just a load screen, but it's a badass load screen. The overall quality of the visual style in this game is just mind blowing. Simple and fresh. If you're itchin' for more spoilers here's the best link for now: http://www.teamliquid.net/forum/viewmessage.php?topic_id=254372
Observe closely Ged, it is a glass sheet they are playing animation on, and possibly hooked up right on the edge of the stage. Usually in this case I assume that the screen does not move at all because it is just planted there. Or if the entire crowd moves left to right the screen would move left to right.
Dave: Yeah, one of my monitors died a couple of weeks back, it got a little annoying without it. Being able to have the UV window (in Max or Maya) maximised on one entire screen, with a perspective viewport maximised on the other screen, is a luxury I very much enjoy.
When I attend RAW and Smackdown tapings, they used projectors for the big screen. It's attached to the center scaffolding / light rig. Highly doubt UFC would do any different. They tour and use general purpose buildings. It's much easier just to hang up a screen for the night.