Take a look at my rock/gravel texture Distance shot at medium: Distance shot at epic: Close up at medium: Close up at epic: This is what my terrain material looks like ( it's by no means complex ) As you can see I have only used 2 diffuse & 2 normals, the idea was to do more with less and I still have the option to use a…
you're putting loads of time into awesome looking walls and a bridge and then the rocks and trees which take up 90% of your screen real estate look unloved and bland. the foliage is too saturated, and monochromatic. and makes the whole scene merge together instead as one blob of colour. when you do trees, try to use…
for the layered rock look i usually break the rock up into different flatter rocks and mash them all together using the mesh insert brush + dynamesh There was a very good tutorial floating around here before, that would be useful to you. Ill try find it. found it. http://www.polycount.com/forum/showthread.php?t=110812
I really like the rocks, the execution of them is very good. My concern is that your scene has two different types of rock mixed with each other in a very inorganic way. I feel like the two types don't belong together in the same scene. I'd love to see a breakdown of your rock assets, man!
Hopefully you figured it out! My approach would be to notice that the big shapes are really variations of the same sort of rock shape with some smaller variations. Maybe try getting a couple shape variations of the rock, plugging into a tile sampler, then blending together smaller variations with a mask so that you have…
It's on a good path, I mean at least you have no major flaws with the lighting or the rock formation. I 'd tell you to look at more compelling vista shots since you don't have any particular prop centered in your composition. Also you could blend the base of the rock ark with some smaller rocks to make it more natural.…
The player can never leave the track, correct? Then everything outside the track is just set dressing. A quick fix is to place the track in canyons, so you never see distant views. Then you could open it up now and then with a wide vista, and go back into a canyon. I'm reminded of the pod race in Star Wars. You can make…
For your rocks, I would take a look and follow Joshua Lynch if you haven't already! [ https://www.artstation.com/joshlynch ] He has some good reference for rocks like these. For your pillars I would have an asset or chunk of rock that smooths into the side pillars, like some of your reference. So far some good progress!
On the other hand, a lot of stuff is for free ;-). But on your scene, what is limiting you with Unity free? What immediately pops into my eye is that the texture resolution on your rocks are a lot lower then on the ground. That way the rocks looks like they are upscaled. Give them a higher resolution. Also at some point I…