Youll also have to make armors for each gender and race.You might also want to consider adding a few extra slots in case people want to make extra items like backpacks or robes.If you put the extra slot in there they wont have to do a work around like adding the back pack to the neck slot,They just model it in that slot…
hi guys, just a quick one i have an outdoor scene i'm doing in udk and have used the default night sky. now all is well when i put a dominant directional light in, the moon shows and there are no problems however when i build lighting the moon disappears?!! if i then go back into the viewport and adjust the dominant light…
Hi, This is my first post so please be kind. In Maya, I want to create the look of Cityville where the lighting seems to have no source and the buildings are all rendered with the same bright lighting. Does anyone know the lighting and rendering method used? I was thinking of global illumination and occlusion for…
@FreneticPonies I´m still trying to experiment with interior lighting. I agree that it is very dark. I´m using a dynamic lighting and I need to figure out a good solution to have both exterior and interior areas looking right. Right now I´m doing things in local post process volume to fake some things but I need to boost…
at this stage i would recommend blocking in colour; it'll help with grouping details and getting proportions right; you can drag your concept in as a texture, apply it to a plane, then colour sample the texture (shortcut c) and go from subtool to subtool, rbg > fill
Hi! I’m polishing an Unreal scene (cave ruins with a shallow pond, god rays, big stone head, doorway, torch character). Could you please give me feedback on what to tweak or redo in this Unreal scene so it looks more polished? Thanks in advance! Goal: push it to a more “AAA” look for portfolio.
Really nice start mate.. It might just be me, but I'd reckon you should have another look at the upper arm region and armpit area as it doesn't look quite right. I'd also try to keep the fingers straight since your doing it for a project, a rigger later in the process will probably go 'facepalm'
Hi Tom, I kindof skimmed through the thread but one can tell a few things from that life study you just posted. It's actually not very good (I am not trying to be mean - it's just that being honest is more useful than patting ;) ) but it could be fixed very easily by applying a few very basic yet extremely powerful art…
The sequel to the game that had the demo version tacked on to the Orange Box has just popped up on Steam. You know you're excited. I can see it in your eyes. Oh, you pretend to be apathetic but you can't hide it. "I'm well hardcore. I don't play them casual games" you say, yet your mouse is inexorably drawn to the Steam…