Few different angles here. Again screen grabs just mixed up in Paint. Gives a general idea how its shaping up. Almost fully done now. just gunna have another look at the scope. and then need to work on the ammo curl. In the concept art its a few cylinders with some detail but its hard to see. Any suggestions on…
I'm not sure what kind of realism you're going for but if you want his proportions to look realistic you might want to modify him a bit. The hands are too big, put your palm on top of your face and you'll see about how big it has to be. His arms seem a bit short, but this might be because the hands appear so big. His belt…
Looking really nice. Getting scale right is what really promotes realism. Did you model this scene to specific measurements? I feel that either your room is too large for the furniture or the furniture is too small. Hard to tell from just stills. But looking at your original reference image there is a lot less empty floor…
I hate you so much and i hate seeing this ahhh -.- haha this is so goood, you make me hate my own head study now lol could I hear your advice please since I am doing Daniel Craig's bust, I am looking for realism like yours. (mine doesnt feel it) heres the…
Some of the nicest textures and edges (variation + realism) ive seen in the last No hole in the barrel ?! Also the rounded rectangle dirt is too uniform id say You could make it really next level with some humanization elements (sticker, piece of tape, carvings etc, extra nice if they are super eroded as well) Also more…
This is disgustingly fun. I would like to point out however that if you're going for realism, you might want to make her mouth slightly smaller. The new proportions will give more room for the cheeks and push the face in the desired direction. Here is a reference to see what I mean.…
BagelHero: Bara-esque sounds like a work I'm going to start using a lot to define my work, haha. Thanks! Dilanka: & JamesArk : Thanks for the kind words! I've been practicing likeness lately because I really want to be able to draw recognizable characters, even if I don't "copy" from a single picture but a bunch of them.…
At first, I was HATING how the stylized hair was looking. But once I changed the material and gave it a different color, it doesn't look half bad! This is sort of the look I am going for- hybrid between realism and what not. I want to REALLY bring out skin details and make it pop like the one above. Not sure how well I…
You are right, there is alot of grass there but its small so it gets lost in the noise, I increased the size of it so it pops better :) Plugging away at this still, tweaking lighting and Post Process, trying to find the right balance of realism and fantasy :P Dediced not to add any more assets to this scene in particular.…
Anyone know how well Mari compares to something like 3D Coat for painting? Everything I've found says that Mari is heavily stilted toward projection painting for photo-realism, and movie work (IE; ridiculously high texture resolutions on a high-poly model). It's disconcerting enough that I've had quite a bit of trouble…