My most recent work--a Vietnam War era radio known as the PRC-6 "Handie "Talkie." I was aiming for a game-ready hero asset. I paid special attention (aka more polys!) to anything circular to avoid faceting. Around 121k tris and two 4K texture sets. Blender for modeling, straps simmed in Marvelous Designer, textured in…
WIP Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…
So its the first time I ever used Marvelous Designer, and I am in love with this program already, it's very powerfull and you can create "organic" clothes with very few knowleage. Said that, I started creating the shirt and the leather and they did need more work, but it is a first step. I also did a few anatomy…
Latest version of Dhaos Zek uploaded to Sketchfab. I'm still playing around with concept design. My texturing is pretty bland at this point, just the basics. I pulled references from Korvac and the Shaper of Worlds (Marvel characters). I have a lot yet to do, but I've already learned a great deal from working on this…
Finally I defined itself with my pipeline for creating characters. 1. Сharacter Creator - for pre-creating a character. 2. Marvelous Designer / Blender - for creating clothes and skinning . 3. Mudbox / Blender - for retopology, sculpting and textures painting. 4. GIMP - for editing textures. 5. CC, 3DXchange, iClone - to…
My very first Character Sculpt as part of my Advanced 3D Modeling Course at CG Spectrum. The dancer, Katie Boren, is a member of the American Ballet Theatre and her portrait photos can be seen on Instagram - @katieboren1 The sculpt was done in ZBrush with Modo for retopology and set up. The simple outfit was created in…
Hey guys! Just finished up my first prop. I wanted to make a prop real quick so I could flesh out the style that the rest of the inn will be made. Renders done in Marmoset. I used a combination of 3ds max, zbrush, and Marvelous Designer to complete this. I textured it in substance painter. And as always c&c welcome.
@randomspirits Love the inking style! Tree roots and mushrooms are marvelous things :smile: Here are my #inktober 19 and 20. Tonight's will have to be done on the train with a brand new brush pen instead of my matchstick and inkwell, it will be interesting to see how differently it turns out. Probably a bit wobbly! I hope…
Love your design. Just wanna ask how did you do the katana shank part. To be more specific, those knots. I've been trying to achieve the same result as the one you posted in Marvelous, but it seems like impossible to tie those knots by hand. If you can give me some hints that would be awesome. Cheers :)
i agree while how to draw comics the marvel well is pretty basic, it is also verry usefull. its the first drawing book i "really" paid attention to, and the one that i feel helped me the most, i actualy recomended it to my girlfriend yesterday (she teaches gradeschool art) for a good book to put in her class