IDK, I really enjoy mine thus far, and I too am waiting for the next monster hunter game for it, sunk probably 200+ hours into Freedom Unite on my psp. I personally have high hopes for the future of the Vita, some minor concerns aside (the menu is fucking annoying..just give me the ps3 style one please?) The fact that it…
You picked a good starting point :) Yeah, having seperate meshes makes everything so much easier. It gives more freedom when modeling, makes it eaiser to navigate your scene and will help with rigging (dont bother with that right now). Basic rule of thumb is anything that could be seperate object in reality should be so in…
Hey everyone, I have been away for awhile on my work, to focus on other endeavours, but I am back with some new progress on this model (I love when time away gives you a new perspective) with a lot of drastic changes to make this model more appealing. Instead of a flak jacket, I took him to more of a street cop feel...…
Is there a specific reason that you are using Matinee to record your video? As you have a lot more freedom with engine settings by launching and recording the game/level straight from Windows Command Prompt. Open up the Command Prompt by pressing your Windows Key and typing "cmd". Hit enter. Then type something along the…
You shouldn't be fine with it even if it's torrent sites, and even if you think torrents and file-sharing are evil. This is a matter of principle. And in principle, I believe in freedom of speech, which means anyone can say anything at any point no matter if it's harmful or not, and even if it hurts corporations. For us to…
@Jipe works for me. Wish this thread were around months ago. I'm on 2 mod teams currently, both are actually pretty promising titles and have some very talented people working for peanuts on them and fit completely in the "do what you love!" category. Either one could be big and bring in lots of money and i doubt I'd see…
You're right. But look at what Gabe has managed to do with Valve. Valve is a prime example of the future of game development. They built that company up slowly and steadily, instead of trying to chase the most recent trends and buzzwords. Thanks to that approach, Valve is now incredibly stable, and can call their own…
Ya so back to the hair card thing... I'm going to give both approaches a shot all uniquely painted cards with les alpha res, and fewer unique hair cards with higher res alpha. Both have plusses and both have minuses. I would like to see which one straight up looks the best. I have 1K texture space budgeted for them so they…
Thought I would be a bit critical and point out that your current way of unwrapping is very wasteful, Its a really good idea to get very optimal in your work flow as you will begin to break down things more easily. If that was a prop on a console for an environment in lets say... a first person shooter, I can't see it…
Yeah Nathans pretty much said what i was thinking 1. Draws open/papers everywhere - Suggests someone looking for something. The fact they are not packed away again suggests that they did not have time or were planning on getting rid of it 2. The can and matches - suggests they wanted to get rid of the scene/any evidence.…