Junkie, it would take all of 10 seconds to extrude another edge and float a third object over to smooth the transition, why both with some weird rendering trickery when you can just put the normals you want there?
I'm definitely down for checking this "place" out! Is their primitive editor very similar to 3d programs? Could you possibily start out with a box and model a person's head by moving verts and extruding like you would in Maya or Max?
As far as I know, the key thing here is to use a reference cylinder to cut the edges accordingly, then extrude in or out. These could help you... http://www.polycount.com/forum/showpost.php?p=1632945&postcount=3 ... http://s723.photobucket.com/albums/ww233/boyluya/?action=view¤t=tube_connect02.jpg
sidx30, thanks! I saw your post yesterday, but it's a little different to the problem I'm having. I can make the swirl itself easy enough, it's the gradual stepping that is throwing me.I'm going to try and build the curves first using splines, then extrude. Hopefully I'll have better luck.
i believe the best way to keep a consistent workflow is to build the inside model, then on top of it build the tiny parts as a plane, then extrude them out. (autogrid for 3ds max, or topogun is the best for such a task) you might need different workflow methods to completely build it, but good luck on your results
So I basically tried to follow common edge flow ideas and every time I hit a spike that stuck out far enough, I just made a box around it and more or less extruded outwards. For the rest I just tried to match the shape - Hope its useful! ^^
You won't find step by step tutorials for everything even less for a specific software. There's nothing technically complex in those buildings. Basic modeling, extrude, cut, weld... If you learn max basics with some tutorials, you don't need anything more than practice to do this stuff.
things to look into : duplicate faces extrude faces separate and combine objects you can also duplicate the whole head and just delete what you don't need. Sometimes thats easier than duplicating faces. Always easier to get your shape first before you extrude to give thickness.
What do you consider automation? Tools like bevel and extrude could be considered examples automation. After all you aren't building those polygons from the verts on up. From my point of view automation has been at the heart of 3d modeling from the very beginning.
I'm really tempted, but only getting it by August next year is just way too long. By then Makerbot or another company might have come up with something new. I'd love to have it for the winter as well :/ And yes afaik this laser method is much more precise than extruded plastic.