i did this primarily because I'm going to need it at work on monday but it's a neat enough trick that it's worth sharing here generally speaking I don't do a lot with fx-maps. most things can be done better in pixel processors if you apply enough maths but in this instance I will need to take advantage of their inherent…
Hey Guys, Here is another blocking pass, I set up the timing, refine some poses, and I think I set up the LOL 3/4 view, with a angle of 55 and a FOV of 40. What I did was, camera rotate X = 55 and the angle of view (FOV)= 40 is this right? :)
Looking great so far. I'm not so sure about the double-archway passage, it looks odd with no support in the middle. I'm curious how you did your texturing. Have you seen this thread with details about their shader setup? https://polycount.com/discussion/174377/witcher-3-blood-and-wine-architectural-material/p1
Hey, I was wondering how long has it taken you to reach a point where you feel really proficient in creating game environments. Included are learning modeling (high, low), sculpting, and a game engine such as UDK. I know that everyone is always learning I am just trying to get a good estimate in hopes of putting this a…
'budget conscious' 'getting back into racing sims' did you think that through? :D also DayZ - because no other game gives me that many ways to ruin my friend's evening
There's an artist i saw on the most recent recap named Goldo_O and he posted a turntable render of his character work: http://www.ddez.fr/turntable/?turnt=TinyTina_Cookies And i was wondering how he got his model to become a live turntable render like that? i tried checking www.ddez/fr but i had no idea what i was looking…
Thanks for your input, this is not the first time modelling for me (im just new to digital 3d), I went to a traditional woodcarving school and made quite a lot of anatomy sculptures as well as nude drawings with live models. I agree that the A-pose with wider stance looks more grounded compared to the narrow feet. I…
We did a bunch of Wii stress testing over a year ago just to see what we could do with it and we were pleasantly surprised actually. As kio mentioned, static polygons are a breeze for the Wii it seems, we managed to get 300,000tris rendered with 25 unique 512x512 textures without any real significant hit to render times…
Are you clicking the rocker on the Wacom pen with your thumb? I find that a lot more comfortable than using a finger. Viewport control hotkey on mine is set to the front of the button, right-click context menu stuff to the back. I can do this all day long pain-free. Space mouse in my experience makes for a great door-stop.…