One thing I found helpful is to sculpt the basic forms with the Clay brush, then use Trim Dynamic to get that hard-chipped rock kind of look, then for fine detail use a custom alpha made with the Photoshop clouds filter and a negative Z intensity. That way it creates semi-random small pits. If I sculpt that in a new layer,…
Starting over is how we improve, you'll have to start over this head from scratch probably 50 or so times before it starts looking really good. Instead of using real life reference I'd simplify things, the planes of the face.…
Try exiting edit mode, clearing the document, and then doublecheck your RGB and Z intensity values. Make sure they are both at 100 before redrawing the tool and entering edit mode. Anything less than 100 and you wont be able to edit the tool. If you were using projection master prior to this, it's possible that the values…
Did you zremesh your mesh or did you just do dynamesh divisions? If you z-remeshed and want to keep the polygonal flow you could duplicate the subtool, jack up the dynamesh resolution, merge with the hands and then go to subtool->project and project that detail back from the other mesh. Should give you pretty close…
You need to create a set of uv's for you z-remeshed model so that it can transfer the 3d information from you higpoly to a 2d texture map. You can make these inside of Zbrush using uv master, or in another modeling package like Maya or 3dsMax. Look here for some basics:…
Hi, thank you for stopping by and for kind words. Sorry for the late reply, I was a little daunted with the task. Lately I've spent not as much time as i would like to on this project. Currently I'm struggling with a tree. I did identify it, and I think I've done it correctly, to my understanding the main tree on the ref…
NCSoft is seeking an experienced Senior Environment Artist to join its seasoned team of industry professionals led by key contributors of award winning massively multiplayer games. This is an exciting opportunity to work in a highly creative environment at NCsofts headquarters in Austin, Texas. Senior artist will create…
Hello! My name is Chris and I’m the Project Lead at Archetype Studios. We are looking to expand our art team by adding a Character Artist who wants to join to gain experience, add fodder to their portfolio, and work with passionate indie game developers. Compensation varies and is negotiable depending on capability,…
Hello! My name is Chris and I’m the Project Lead at Archetype Studios. We are looking to expand our art team by adding a Character Artist who wants to join to gain experience, add fodder to their portfolio, and work with passionate indie game developers. Compensation varies and is negotiable depending on capability,…
NCSoft is seeking a Senior Character Artist to join its seasoned team of industry professionals led by key contributors of award winning massively multiplayer games. This is an exciting opportunity to work in a highly creative environment at NCsofts headquarters in Austin, Texas. The artist will create highly detailed…