Rick by glow do you mean like the actual volume in the scanline or viewport?? If you want the scanline to show a glow fx you need to add a material effect to the channel you see those little numbers, it the icon next to the icon that turns on textures in the viewport? Select one go under render, and say you select effects…
Yep outliner is great. But can be a little slow with long lists of things, like selecting all the bones in a character or a lot of misc objects. You can get by with the layer manager... if you know a few tricks. - Right click brings up a menu to select. You can also use the icon at the top that's called "Select Highlighted…
Also note that sub-object selection will get passed up the stack also. So say for example you go back down to the first edit poly and select a few polys, leave them selected and travel back up the stack it will apply the changes you did, to only that selection, until it encounters another selection. Every vertex gets a…
I'm wondering that I haven't posted this yet here. :) Many of you probably already know rapidTools, but for those ones who don't: I created many many tools over the years and I created a package from them. It's fairly easy to install, just drag and drop the mzp. You can download it from here: https://rapidmxs.com/store/…
I knew this would be the first reply lol whilst I appreciate the advice and somewhat agree....I just find it's not intuitive at all to constantly switch between Q , W whilst modeling. Trust me I know the power of the smart select as I built a script that automatically places you in smart select everytime you make a…
If you want to solve it just within that UVunwrap modifier, here is another way by using TexTools: Using the Symmetry tool* you can mirror averge values on booth sides or like in your case select half of the faces you want to mirror and translate them to the other side: * Next select the half of the faces you want to…
Combining or parenting? Combining will make one mesh, parenting will make one mesh selection based off the selection of the parent while still maintaining the ability to select the meshes within the parent group without having to separate. If you select them all together with the last selection becoming the parent and hit…
You need to ungroup the objects, select one and under EditPoly turn on attach and select the other two pieces. This will combine all the pieces into one object and allow you to weld. Don't think of group as combine. Think of a group as a quick way to select a bunch of objects and move them around, it doesn't really join…
Thanks a ton Rick those help a bunch! The next one I do, will follow the rules more closely now that I know about them. Mike, wow that is smaller than I thought the one on the right is the correct size but does not follow any of the rules, it is not even cleaned up properly. I did figure out an interesting way to clean up…
I'd suggest popping over to the Game Art Workshop section and picking up one of the workshops. Directly with work flow, I'd say hide every damn menu in maya except the status line, the attribute editor, and the command line. Then just start using the Pie Menu and shift//ctrl drop down menus for a couple of days. It'll be…