The trick to make your character behave correctly, is to put the mocap data and you custom rig at the same world space position, align them by the hip, and scale the mocap reference group until it roughly matches your character. Then use the retargeting tool. And be sure that all your custom controls are parented correctly…
PIII 500 geforce2 20 gig (okay, i just upgraded a while ago, so it's now 60 gig) Read 'em and w... hey wait, i'm not cheapalert, why the fuck am i proud? Amusingly enough it runs better than my parents' 3ghz. I gave up fixing that one.
yeah use rivits to do this, have done it many times for cloth sims. make a cloth sim setup attach rivits to the surface. once you set up your rivits, parent bones to them, then skin your low rez mesh to those bones. [ame] http://www.youtube.com/watch?v=gLak2NIwKqM[/ame]
Smooth model: Open the actorx exporter options and turn off(or on if it is off) "bake smoothing groups" Seems to work better that way out of maya, might help in max too. As for for glowing in the sun, its likely either a material issue or a map issue. Screenshots and info on what material you are using as a parent might…
Yea, I'd love to apply myself but the cost of livin there vs where I'm at now ? No, couldn't do it. The house my parents had is not real estate wise is like quarter of a mill. and its not even that great looking now. People there do not know how to take care of property . But have passed the info down the pipeline !
Ofcourse it doesn't apply to everybody When I look at people around me of my age or parents of my peers that grew up in the "hippy age" it is the case that sure is the case that idealism was somehow changed or lost along the way due to certain responsibilities, different views on the world gained by age/wisdom or changing…
On my parents PC it was a trojan that was using their email address, but not their email software to send marketing emails. When they switched on their email software they then recieved the bounced ones - several thousand per day. If its just one or two messages, tis probably not that, but when it gets so that you are…
You can add a Box Component and set its collision to collide all. If you want it to follow the door as it animates, drop it as a child on the skeletal mesh. Then inside the box properties, find the Sockets section and set Parent Socket to the same bone as the door is bound to. You can replace the Capsule with a Scene…
it's just a simple system of ' Look at' animation constraints together with the hose object for the wires. the part that gets me annoyed is that it all gets broken if i parent one object that i forget to reset xforms on..this causes all kinds of warping and breaks the whole rig, leading me to have to redo the whole mess.
Most games do both, nearly every character you see in a game is what Maya would call smooth binding. Rigid binding is more like parenting to a node or bone; the entire affected shape would move/rotate with a bone. That said, I haven't messed around with rigid binding much.