I had a few goes and, well.. i kind of made it ugly. However, I'm just about to start a course at Brushforge for handpainting so i'm putting this guy to bed. Thank you so much for your crits and they're on my notepad to apply to the next character. https://skfb.ly/6GUUs
My newest baby: Deagle - Gargoyle. Whole design is using handpainted normal map to create a dark themed gargoyle sculpture integrated into model geometry. Inspirations come mostly from gothic and victorian architecture. Thanks for checking it out. :) Link to workshop:…
Some old stuff that I'll finish any day soon, very wip yet I remember starting the helmet but probabily I will redo most of the things, my goal with this it's to make it for a mobile game character look like, low vudget, small diffuse handpainted and so on. Original concept by Animot
A refined line art concept for my character which I'm gonna model and texture it ( handpainted ) :) You guys can find more information at my thread: http://polycount.com/discussion/179429/wip-arc-angel-project , and also my personal website phanthanhtruc.com C&C are highly welcome :)
I think you are off to a good start, but it just seems too clean. Try adding some wear and dirt to that wood and the bottom of those walls. The roof shingles would probably be dirty as well. Looks pretty good for a handpainted job! Is this the first time you are attempting hand-painted textures?
Follow Jamin on this video and the others he has posted on YT. He has just recently been posting on this forum I believe. He shows all the little tricks to making handpainted stuff pop while keeping it pretty simple as well. http://www.polycount.com/forum/showthread.php?t=128569
Hi guys ! I'm trying to find some time to finish this one ^^ I'm using the sculpt to bake a base for a "handpainted" texture. It's obviously still very WIP. I think I still have a lot of work to do especially on the shoulders, hairs, gem, chest etc ... C&C welcome !!
What eq says, but I use Textool's a>b tool to bake from channel 2 to 1, which is just a bit quicker than setting up rtt yourself. I do this a lot, especially on handpainted lowpoly characters. I use the gradient to mask layers, it works really nicely.
I'm with Phil, more (and more varied) damage would be nice. Especially on the boots which I think should show a lot of visible damage from rough ground and such. Also, a little ingrained dirt couldn't hurt. The handpainted lightning is lovely and I my opintion definatly the best part of the texture.
thnx a lot ! mm, actually this is a handpaint texture .... O.o... and I seemed to have screwed up his eyelids you're right. Thank you very much. Also I kept the polygon count on the head low because I was thinking I would cover it with the hair, but i'm not sure if that is the case.