Cosmic Void: Crew of the Lullaby Hello space-friend and pixel wrangler! 👋 We’re a small but passionate group building an emotionally rich cooperative 2D top-down space adventure, Cosmic Void, where 4-6 players come together aboard the PSS Lullaby to navigate hazards, manage ship systems, and uncover mysteries of the void.…
either friday or saturday, just the regular show, dev part is too expensive even for students imo btw the consumer show (gc) is 23-26, only the dev one (gcdc) is from 20-22
I believe it's because the IBM chips are closely based on the G5 chip. So to get dev kits out asap they basically altered a G5. The full blown dev kits should be shipping this summer something though.
MP: It's not them. Just 'Del'. 'Deltron' was a persona created for the Deltron 3030 album, which is written as if he's writing from Mars - where he lives. Del is a singer for Gorillaz and cousins of, I think, Ice Cube.
dev servers are the same, but devs are also given the option to connect using offline mode. so they can still test stuff, just nothing involving multiplayer or networking, such as rewards and trophies and what not
I'm a bit confused..when baking a high poly mesh only using xnormal, I need to plug the same file in both high def and low def meshes and then run the bakes?
Well after checking out the specs on the Alienware Area-51m 7700 I'm hooked! I would love to get one so I started checking out ebay, but Im so damn skeptic of spending that kind of money on ebay, let alone those guys who wanna take the transaction outside of ebay. Some got prices so low its got to be a scam. Like $900 for…
We got featured on Kotaku along with some other ex-Bungie devs talking about their indie projects :) http://kotaku.com/a-ton-of-destiny-devs-have-left-bungie-recently-to-make-1784402854
We really need to get game artists and dev official support for twitch to stream, they embrace Epic Games and Double Fine doing dev streams, why can't individuals do the same thing?
Thanks! I do want to add more stylized pieces that don't have the issues of the older works. Also all the stylized pieces are interpretations vs the realistic ones where I tried to be as accurate as possible, and my professional work has been in realism as well, so it makes sense how my career in the industry is shaping…