Backing up online (or at least offsite, somewhere that isn't my home) is vital to me. I don't really consider myself fully backed up unless I do that. What if there's a fire? What if someone breaks into my home? You might not think people go for external hard drives, but thieves today know how valuable data can be. They…
But it's not the tools I'm complaining about. But in conjunction with how complex everything has gotten. For example, I do not believe a PS2 model ever needed 4 separate textures to convey information. A prop may have only been 2000 triangles and use a single 256 or 512 texture. You could make multiple models like this…
if you want to use it in an atlas you have to add some padding around the uv islands. reason is your border will get washed out as the texture gets scaled down in each mip level. 8 px in 1024 get shrinked down to 4px in 512, to 2 px in 256 1 px in 128 etc. so what you see is the downscaled blended pixels around your…
@PogoP Cheers man. I will take a look at the sandals and re arange some verts. I think I know where you are coming from. Looking forward to texturing. Used to doing 128 maps for handheld so I am looking forward to seeing the results from a 256 map. Thanks for the feedback dude. Here's Gordon so far. Bit messy around the…
I get what your saying that in 8bit color representation there is no true 90°, and 90° is directly in between the distinct 8 bit values thus even the smallest deviation would have the value round down. Pardon my ignorance, wouldn't it be the other way around ie: signed is -127 to 127 (255 values) versus unsigned 0 to 255…
Little test: Make a diagonal line on a 256 map and apply to it the model, make the same line straight and apply it to the model, the difference is clear as night and day. Having straight lines means no anti-aliasing of a diagonal line, which in turn means you can smaller textures, which in turn means more resources saved.…
I agree with Krynn concerning the splash page. I was clicking around abit on random parts of the image to be redirected until I suddenly popped to your blogspot site. Somewhat annoying. I really really like the art though. Killer textures! I'd like to see some flats and a polycount would be super too. The texture density…
Nick: (apologize again for the hijack) I hadn't used the Cintiq a whole lot, but from what I can remember it was quite similar. One of your co-workers Marc (bluefley) tried it when I was down in the OC, and said it was the pretty much the same (aside from screensize). I think the thing is 256 sensitivity (Wacom Penable)…
Ill believe it when i see it..... I for one aint holding my breath. nice system requirements.... a little bit of a difference from the original starcraft requirements... [FONT=arial,helvetica][SIZE=-1]Windows 95/98/NT Pentium 90 or higher 16 MB RAM DirectX-Compatible SVGA Video Card Microsoft-Compatible Mouse Double-Speed…
doesnt matter unless its height and width are a power 2. For example you could have a 64x256 or a 2048x1024, and in your case a 512x256. I think some other engines do some crazier shit like you could have a 1024x1280 (1280 comes from adding the power of 2 factors together, so in this case 1024 + 256) It never really made…