[ QUOTE ] and Meshsmooth ruins the sharp edges that it should have. [/ QUOTE ] Not necessarily. Subdivision is a common workflow for something like this. You just need to understand more about what topologys produce what results when smoothed. You can achieve sharp edges If you want. But I can assure you that in real life…
hey! I couldn't find an answer to this but.. Is it normal that even though Marmoset is minimized, It's eating up 50% of my cpu? If so, alrighty! If there is a fix I'd love to know. My Rig. AMD 64x2 5600+ 4 gigs of Ram Windows 7 64 bit 1000 gigs HD x2 Geforce 8800 GTS 512
I like it a lot so far. Great job on the concepts! So you are just trying to figure out what to do with the blank space there? What kind of environment is this going to be in? What kind of game? Without any knowledge of the game world, I kind of picture it as something a street performer would use. So I'm inclined to say…
Well after checking out the specs on the Alienware Area-51m 7700 I'm hooked! I would love to get one so I started checking out ebay, but Im so damn skeptic of spending that kind of money on ebay, let alone those guys who wanna take the transaction outside of ebay. Some got prices so low its got to be a scam. Like $900 for…
One way is to start off with more edges in your cylinder. See this thread: http://boards.polycount.net/showthread.php?t=56014 Or try something like this: http://boards.polycount.net/showpost.php?p=855848&postcount=92 Hope that helps. EDIT: This is what I mean by starting out with more edges on your cylinder.
I remember some threads about damage modeling in the past. How to do car procedural destruction? Breakable environments discussion (56k warning) So, how do you make destructible 3d enviorments?
"Citing anonymous sources, the site claims that all of Mythic's playtesters were let go, along with 21 customer service employees and half of its quality assurance team." http://www.shacknews.com/onearticle.x/56825
I think the vast majority of users on Polycount have some sort of involvement in games, so yeah its mostly a game orientated modeling forum. One important thing here, and bear in mind i have little/no experience using nurbs, is that it can be quite easy to take your sub-d cage, remove some of your control edges and build a…